Featured Games
In Grunling: Fantastic Fruits, players take turns building the most valuable set of Grunlings, each with unique scoring methods. Many Grunlings prefer to be collected in sets, and some sets are modular, varying from game to game to keep things fresh. Each turn presents tactical choices, from playing Action cards and managing your Fruit Basket to drawing new cards, with a memory element adding strategic depth. Watch out for the ever-shifting Nature Effects, which change in order and type every game and often wreak havoc, and the mysterious Darklings, who limit your discard options.
On your turn, you can play Action cards, manage your Basket by storing or swapping cards, and draw new cards from Draw and Discard piles. If your hand and Basket exceed the card limit, you’ll need to discard tactically. Leaf tokens can be acquired and spent to discard extra cards, giving you more control over your strategy.
The game ends when the final Effect card is triggered. Players then reveal their cards and tally points. The player with the highest score wins.
This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
What is the setting? In ancient Far East lands, military commanders value honor above all. They compete and cooperate, seeking allies from powerful outside warriors when their nations' forces are limited. The most trusted commanders on the battlefield will be remembered as the most honorable. What is the goal? Players collect "Honor" by playing cards on the battlefield. Earn bonus points by creating sets with the same numbers or sequences. The highest point-scorer wins. How do you play? Players play cards to the Battlefield (IKUSABA) or Reserve (RONIN) areas. On the Battlefield, the players who have played the most cards of the same color form the winning faction and gain Honor (points). In the Reserve, players with lower-numbered cards can select sets of cards to strengthen their hand. Season-marked cards trigger special effects that can influence gameplay. The game ends when two or more players have empty hands. Earn points for each card you acquire, with additional bonuses for collecting matching numbers or sequences. —description from the publisher
This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
In Quattro Trick-Taking, players lay their cards into shared tricks as in a normal trick-taking game, but each player has a different bidding method for scoring, so you're not necessarily fighting over the same cards throughout the round. A four-player game lasts four rounds, and in each round you'll use a different method for bidding. You can take colored chips to indicate the color of the winning card that you'll play in a trick, or you can indicate the sum of the cards that you'll collect over the entire hand. You can indicate which colors and/or ranks (even or odd) you will not use to win tricks, or you'll choose condition cards that you think you'll satisfy during the hand, such as taking two 7s or winning a trick with a 4-6, with you scoring only if you satisfy all of the chosen conditions. The deck consists of four suits, each numbered 1-12, with red always being the trump suit. Standard trick-taking rules apply, with players needing to follow suit, if possible, so the tricky part of the game is navigating the different goals that your fellow players have set for themselves and ensuring that you satisfy your bid.