Featured Games

Travel-Games.co.uk Gift Voucher
Quick View
Travel-Games.co.uk Gift Voucher
from £5.00

Give the perfect gift for any gamer—without the guesswork!

Whether it’s for a birthday, Christmas, or any other celebration, a Travel-Games.co.uk Gift Voucher lets your favourite person explore a world of unusual indie games from around the globe.

Instead of getting overwhelmed searching for the perfect hidden gem, give them the freedom to discover it for themselves. From clever pocket-sized designs to rare international titles, they can pick exactly what sparks their curiosity.

Simple. Thoughtful. Full of adventure.
Give a Travel-Games.co.uk Gift Voucher and let them choose their next gaming discovery.

DODICITRE (IMPORT)
£36.00

This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.

In a lively contest of wits and timing, players compete to shed their cards by cleverly connecting numbers and forming powerful combinations. The game’s tension builds as every move can change the flow of play, with players watching each other’s hands and waiting for the perfect chance to link, outplay, and climb to victory in this playful battle of numbers.

Dodicitre is a climbing and shedding game where players aim to play out their cards by either beating the previous set or attaching a card to the one on the table to form a stronger combination. The twist lies in the flexibility of the numbers—cards like 11 and 12 can link or form pairs in unique ways, opening creative paths to victory.

The Slasher (IMPORT)
Sale
Quick View
The Slasher (IMPORT)
Sale Price: £25.00 Original Price: £28.00

This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.

A tranquil summer camp deep in the woods turns into a blood-soaked nightmare. Shadows stretch long under the moonlight, and somewhere out there, a killer is stalking the cabins with a crimson blade. You and your companion must gather your courage and supplies to escape this slasher’s hunt. Your only chance is to work together, outsmart the darkness, and survive the night. The Slasher is a cooperative trick-taking game for two players that blends deduction, tension, and cardplay. Players face off against the game’s system by playing tricks under restrictive and evolving conditions, attempting to collect sets of cards that represent survival items. Each trick is both an opportunity and a risk—players must navigate limited communication and mounting pressure as they explore locations, avoid deadly encounters, and gather what's needed to escape. The killer's unseen presence looms throughout, forcing tight cooperation and tough choices with every hand.

Eternal Decks (IMPORT) (PREORDER)
from £38.00

Eternal decks is imported from Japan but comes with excellent English rules in the box.

Eternal Decks is a fully cooperative game where players are trying to complete the stage objectives before any one player cannot take an action. Players start the game with 5 cards in their deck, but will quickly look to acquire more cards from the various Eternals (characters within the game) who each have their own unique 8 card deck.

On your turn, you must perform one action:

  1. Play a card (on the field, on the river, or use an ability)

  2. Generate a jewel

  3. Give a card to a teammate

There are restrictions when playing a card. All 3 rows in the field cannot have cards of the same color or same number next to each other. Additional restrictions are applied to a row based on the stage you are playing. Jewels are used to negate the negative effects brought on by the Eternals.

There are 6 stages currently in the game. The various stages will have you collect points, survive a ghost town, navigate a labyrinth, defeat a boss, and more to win the game!

Condensed How to Play by Cards Unbarred
https://youtu.be/t7iCIpB_Rh8?feature=shared

Shut Up and Sit Down Coverage
https://youtu.be/c80Kxgzzi7M?feature=shared&t=2039

Thinker Themer Review
https://youtu.be/h-4Z8mUons4?feature=shared

Ding and Dent Grading*
A = Minor creasing/Dings to box (You have to look for it)
B = More noticeable creasing/dings to the box, Minor splits on edges. (Pretty minor damage)
C = Significant creasing/dings to the box, larger splits (Noticeable)
D = Substantial damage multiple dings and dents, potentially on the cover, deep splits/holes (These copies are usually used for spare parts)

*All Ding and Dents are still in shrink, with the exception of C’s with a significant dent and D’s where we will un shrink an check the internal components. A-C represent superficial box damage so game components should be undamaged.

After You, Betobeto-san
Quick View
After You, Betobeto-san
£18.00

After You, Betobetosan, A Trick-Taking Game of Creeping Dread for 4 Players

Every night, on quiet streets lit only by flickering lanterns, something follows. You hear it—step, step… step, step…—always just behind you, never in sight. It is Betobetosan, a yokai known in Japanese folklore for silently trailing behind night-time travelers with soft, sticky footsteps.

In After You, Betobetosan, you and your friends play as children walking home late at night, trying not to panic as Betobetosan draws closer. One player becomes the unsettling yokai, using limited information and shifting suits to win tricks and spread fear. The other players—Children—must stay one step ahead, using clever cardplay, illuminated safe zones, and their one precious "After You, Betobeto-san" card to avoid gaining Fear tokens.

But be careful. If you match Betobetosan’s move exactly, you don’t just lose the trick—you’ve locked eyes with the yokai. And once you do, fear creeps in faster than footsteps in the dark.

Will you brave the night and outsmart Betobetosan… or be the next one left trembling on the roadside?

Eternal Sevens (IMPORT) (PREORDER)
£40.00

This is a preorder (we don’t taker deposits or upfront payments), to register your interest please click notify me of restock below. Pricing is indicative and may change up or down depending on import and shipping costs. We expect Eternal sevens to arrive around Q3 this year maybe early Q4.

Eternal Sevens is a modern reinterpretation of the traditional shedding game Sevens (Fan-Tan).

On each turn, players have only two choices: play a card or pass. Passing is limited, and if a player exceeds this limit and cannot play a card, they are eliminated from the game. As a result, players must constantly decide whether to play cards to empty their hand or deliberately hold back to force opponents into elimination. This core structure is based on the traditional Japanese rules of Sevens.

In this game, passing is not just a way to avoid playing, but an action that can trigger effects. In addition, playing cards with the numbers 2 or 9 can activate special effects that influence yourself or all players.

There are two paths to victory: either discard all cards from your hand or earn stars. Stars are awarded to players who complete a horizontal sequence. Because of this, choosing not to play and waiting for the right moment can become a powerful strategy.

The game includes both a Casual Mode and a Gamer Mode. In Casual Mode, players can experience a streamlined, modern version of Sevens. In Gamer Mode, after receiving their hands, players choose a character. Each character changes the effects of pass actions, as well as how victory points and stars are earned, creating different strategic approaches while keeping the victory conditions the same.

The combination of hand management, character abilities, and player decisions creates a dynamic and evolving strategic experience.

Check out some early coverage of the game by our friends Thinker Themer here

Travel-games reccomends

Bus and Stop
Quick View
Bus and Stop
£21.00

This game is Japanese but is language-independent and English rules are provided in the box. Also the box says 2-4 player but 5 player works without any rules modifications.

Bus & Stop is a card game in which you compete as bus drivers to bring passengers to their desired destinations, while avoiding overcrowding.

On a turn, you either pick up or drop off. To pick up, choose all of the passenger cards of one color from the row waiting at the bus stop, then place them in your bus — that is, the area in front of you, which can hold at most ten cards. Senior citizens aren't going far, so you score them immediately instead of placing them on the bus.

To drop off, choose a group of passengers on your bus that match one of the available destination cards — for example, all men, all girls, or one passenger of each color — then remove these passengers from your bus and place them under the card. You score points for each card depending on how many people you delivered at once, so aim for large groups. Whenever a player drops off, everyone else can make one of their matching passengers skedaddle, removing them from the bus and placing them in a personal scoring pile with their senior citizens.

When the bus stop can't be refilled with passengers or only a certain number of destination cards remain, the game ends. Tally your score, earning 1 point for each single card and the listed points for each destination card. If your bus is empty, congratulations! You earn a depot bonus for not stranding passengers on your bus. They will thank you for not doing that...

Travel-games publishing

Trick-Taking Werewolf
Quick View
Trick-Taking Werewolf
£20.00

Trick-Taking Werewolf is the debut title from Travel-Games.co.uk, showcasing the innovative game designs emerging from the Tokyo Game Market. Originally released at the Spring 2024 TGM, the game faced challenges due to text-heavy cards. However, we’ve enhanced the production quality and made it fully accessible for play in English, French, and Brazilian Portuguese.

In this engaging game, players are divided into students and a hidden werewolf, competing over five trick-taking rounds. The winner of each trick nominates a player for banishment; two nominations result in expulsion from the magic school.

Students must collaborate, leveraging special witch and occultist cards, to uncover the werewolf's identity. If the werewolf successfully blends in for all five nights and avoids banishment, they claim victory.

Trick-Taking Werewolf masterfully combines strategic trick-taking mechanics, trick avoidance, and social deduction, delivering an exciting and suspenseful gaming experience.

For a review, rules explanation, and an in-depth overview, visit Taylor’s Trick-Taking Table.

Shall We Dance (Import)
Quick View
Shall We Dance (Import)
£23.00

This game is Japanese but is language-independent and English rules are provided in the box.

Gentlemen and ladies take to the floor in Shall We Dance, with you trying to pair them off, in addition to specializing in certain types of dancers.

The game contains seven colors of dancers, with each color having ladies on half that color's cards and gentlemen on the other half.

On a turn, play 1-3 cards of the same gender of either a single color you don't have in front of you or only colors you already do have. In the latter case, if you can now pair a gentleman and lady of the same color, do so. Then for each color you played, if you have any "free" (i.e. unpaired) cards, see whether another player has a free card of the same color and opposite gender; if so, take one of these cards to create a pair in front of you, with the holder of the "stolen" card being compensated by 1-2 points from the reserve.

To end your turn, refill your hand to eight cards by drawing 1-3 cards, one each from different stacks. When enough stacks have been depleted, the game ends, with each player revealing one more card to try to make a final pair.

Score 1 point for each pair in front of you. Additionally, each player with the most cards in a color receives 3 points, with 1 point going to whoever has the next most cards. Whoever has the highest score wins.

Travel-Games.co.uk - Spinny Coin
Quick View
Travel-Games.co.uk - Spinny Coin
£6.00

Decide who goes first in style! The Spinny Coin is a beautifully crafted metal coin designed for gamers who appreciate a touch of flair at the table. Give it a spin to select the first player, or use it as a striking lead token throughout your game.

Featuring gorgeous Hamish artwork by Joss from UK indie publisher Huff no More, this coin blends function with artistry — perfect for game nights, card game enthusiasts, fidgets, and anyone who believes the start of a game deserves a little spectacle.

Elegant, tactile, and full of character — the Spinny Coin makes every game feel special.

Sakana Stack Sakana Stack Sakana Stack
Quick View
Sakana Stack
from £12.00

Sakana Stack is a climbing/shedding card game where players are playing Stacks of seafood from their hand with the aim of having the most valuable Stack in play.

Stacks can be played of matching numbers, but they must match the last played card by suit or number. Players score the top card from their Stack if the next player passes, so the bigger the Stack the higher the scoring opportunity. Play continues until a player sheds all cards in their hand, or the draw pile runs out twice and all cards scored are counted and recorded. Play a number of rounds equal to the number of players to determine the most successful Market Vendor.

Travel-Games Boardgame Magic Wraps Travel-Games Boardgame Magic Wraps Travel-Games Boardgame Magic Wraps Travel-Games Boardgame Magic Wraps
Quick View
Travel-Games Boardgame Magic Wraps
from £4.50

The Travel-Games Magic Wrap is a versatile 25×25cm self-gripping fabric accessory designed for modern travellers and tabletop gamers. Its unique material bonds securely to itself, allowing you to create protective wraps, pouches, and bundles in seconds.

Ideal for organising small games, tech accessories, and everyday travel items, it also doubles as a soft camera wrap and a clean play mat for sticky tables. Durable and remarkably strong, the Magic Wrap can even support the weight of two cans.

Games and stuff not included… its just a magic wrap