Featured Games
In Grunling: Fantastic Fruits, players take turns building the most valuable set of Grunlings, each with unique scoring methods. Many Grunlings prefer to be collected in sets, and some sets are modular, varying from game to game to keep things fresh. Each turn presents tactical choices, from playing Action cards and managing your Fruit Basket to drawing new cards, with a memory element adding strategic depth. Watch out for the ever-shifting Nature Effects, which change in order and type every game and often wreak havoc, and the mysterious Darklings, who limit your discard options.
On your turn, you can play Action cards, manage your Basket by storing or swapping cards, and draw new cards from Draw and Discard piles. If your hand and Basket exceed the card limit, you’ll need to discard tactically. Leaf tokens can be acquired and spent to discard extra cards, giving you more control over your strategy.
The game ends when the final Effect card is triggered. Players then reveal their cards and tally points. The player with the highest score wins.
This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
What is the setting? In ancient Far East lands, military commanders value honor above all. They compete and cooperate, seeking allies from powerful outside warriors when their nations' forces are limited. The most trusted commanders on the battlefield will be remembered as the most honorable. What is the goal? Players collect "Honor" by playing cards on the battlefield. Earn bonus points by creating sets with the same numbers or sequences. The highest point-scorer wins. How do you play? Players play cards to the Battlefield (IKUSABA) or Reserve (RONIN) areas. On the Battlefield, the players who have played the most cards of the same color form the winning faction and gain Honor (points). In the Reserve, players with lower-numbered cards can select sets of cards to strengthen their hand. Season-marked cards trigger special effects that can influence gameplay. The game ends when two or more players have empty hands. Earn points for each card you acquire, with additional bonuses for collecting matching numbers or sequences. —description from the publisher
This game is but is language-independent and English rules are provided as PDF's if they are not within the box.
Deep in the heart of a bustling warehouse, communications have gone horribly wrong. One of the team has accidentally sat on their radio… and now everyone is getting a real-time audio tour of their posterior. With chaos erupting over the airwaves, only one mission remains: Find the Butt Radio. Or hide it well.
In this chaotic and clever trick-taking game, one player discovers they’re the Butt Radio Culprit — but they’re not about to confess. Over two escalating phases, players battle it out with a shifting hierarchy of suits and a must-follow trick format.
In Phase One, players race through rounds of trick-taking to earn advantages: the Accused gains pockets to hide the Butt Radio (represented by face-down cards), while others earn guesses to uncover it.
In Phase Two, the hunt begins. Guesses are made, cards are swapped, and tension mounts with every trick. If the radio is found, the warehouse's efficiency is saved. If not? Well… I guess we have to shout to each other now!
Butt Radio was born at a board game convention after a real-life rogue transmission caused announcements through the halls. It was designed and tested amidst fits of laughter and cries of "WHO SAT ON THE RADIO?" at the convention and refined afterwards, this game turns an unforgettable moment into an unforgettable play experience.
Perfect for 4 players who love deduction, deception, and just the right amount of cheek.
—description from the designer