Featured Games

Travel-Games.co.uk Gift Voucher
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Travel-Games.co.uk Gift Voucher
from £5.00

Give the perfect gift for any gamer—without the guesswork!

Whether it’s for a birthday, Christmas, or any other celebration, a Travel-Games.co.uk Gift Voucher lets your favourite person explore a world of unusual indie games from around the globe.

Instead of getting overwhelmed searching for the perfect hidden gem, give them the freedom to discover it for themselves. From clever pocket-sized designs to rare international titles, they can pick exactly what sparks their curiosity.

Simple. Thoughtful. Full of adventure.
Give a Travel-Games.co.uk Gift Voucher and let them choose their next gaming discovery.

Grunlings: Fantastic Fruit
£26.00

In Grunling: Fantastic Fruits, players take turns building the most valuable set of Grunlings, each with unique scoring methods. Many Grunlings prefer to be collected in sets, and some sets are modular, varying from game to game to keep things fresh. Each turn presents tactical choices, from playing Action cards and managing your Fruit Basket to drawing new cards, with a memory element adding strategic depth. Watch out for the ever-shifting Nature Effects, which change in order and type every game and often wreak havoc, and the mysterious Darklings, who limit your discard options.

On your turn, you can play Action cards, manage your Basket by storing or swapping cards, and draw new cards from Draw and Discard piles. If your hand and Basket exceed the card limit, you’ll need to discard tactically. Leaf tokens can be acquired and spent to discard extra cards, giving you more control over your strategy.

The game ends when the final Effect card is triggered. Players then reveal their cards and tally points. The player with the highest score wins.

Eternal Decks (IMPORT) Eternal Decks (IMPORT) Eternal Decks (IMPORT) Eternal Decks (IMPORT) Eternal Decks (IMPORT) Eternal Decks (IMPORT)
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Eternal Decks (IMPORT)
from £38.00

27/03/2026: This is the first wave of this release, there will be a second wave once the first has been fulfilled.

Eternal decks is imported from Japan but comes with excellent English rules in the box.

Eternal Decks is a fully cooperative game where players are trying to complete the stage objectives before any one player cannot take an action. Players start the game with 5 cards in their deck, but will quickly look to acquire more cards from the various Eternals (characters within the game) who each have their own unique 8 card deck.

On your turn, you must perform one action:

  1. Play a card (on the field, on the river, or use an ability)

  2. Generate a jewel

  3. Give a card to a teammate

There are restrictions when playing a card. All 3 rows in the field cannot have cards of the same color or same number next to each other. Additional restrictions are applied to a row based on the stage you are playing. Jewels are used to negate the negative effects brought on by the Eternals.

There are 6 stages currently in the game. The various stages will have you collect points, survive a ghost town, navigate a labyrinth, defeat a boss, and more to win the game!

Condensed How to Play by Cards Unbarred
https://youtu.be/t7iCIpB_Rh8?feature=shared

Shut Up and Sit Down Coverage
https://youtu.be/c80Kxgzzi7M?feature=shared&t=2039

Thinker Themer Review
https://youtu.be/h-4Z8mUons4?feature=shared

Ding and Dent Grading*
A = Minor creasing/Dings to box (You have to look for it)
B = More noticeable creasing/dings to the box, Minor splits on edges. (Pretty minor damage)
C = Significant creasing/dings to the box, larger splits (Noticeable)
D = Substantial damage multiple dings and dents, potentially on the cover, deep splits/holes (These copies are usually used for spare parts)

*All Ding and Dents are still in shrink, with the exception of C’s with a significant dent and D’s where we will un shrink an check the internal components. A-C represent superficial box damage so game components should be undamaged.

Homalet (IMPORT)
£27.00

This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.

What is the setting? In ancient Far East lands, military commanders value honor above all. They compete and cooperate, seeking allies from powerful outside warriors when their nations' forces are limited. The most trusted commanders on the battlefield will be remembered as the most honorable. What is the goal? Players collect "Honor" by playing cards on the battlefield. Earn bonus points by creating sets with the same numbers or sequences. The highest point-scorer wins. How do you play? Players play cards to the Battlefield (IKUSABA) or Reserve (RONIN) areas. On the Battlefield, the players who have played the most cards of the same color form the winning faction and gain Honor (points). In the Reserve, players with lower-numbered cards can select sets of cards to strengthen their hand. Season-marked cards trigger special effects that can influence gameplay. The game ends when two or more players have empty hands. Earn points for each card you acquire, with additional bonuses for collecting matching numbers or sequences. —description from the publisher

Fukuzatsu+ Fukuzatsu+ Fukuzatsu+ Fukuzatsu+ Fukuzatsu+
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Fukuzatsu+
from £31.00

Taured Poker or as it later became known, Fukuzatsu was developed in the late 1800s in Taured’s capital. A slighted poker player supposedly barged into the tent of a fortune teller, brandishing his deck and demanding she withdraw her comments on his future. The game they played became the Fukuzatsu as we know it now.

Fukuzatsu 複雑 (complicated) is a game inspired by the video game Balatro. In Fukuzatsu 2-4 players face off against each other, playing tarot cards for special synergies whilst physically maiming their opponent's cards.

Mark your own cards! Tear up your opponent's favourite Ace. Cut deals then backpedal! Cheat! Anything goes in Fukuzatsu where the only rule is win. Returning players may re-use their old deck, battered and physically changed from previous battles. (cheap playing card deck recommended.)

GAME MODES: -

Taured Poker: The classic mode. Play poker as you create an ever-expanding spellbook of tarot cards, stringing them together to physical modify player's playing cards. Then after, play with the same broken and stolen deck. - Iron Man Mode: Every card discarded is physically DESTROYED! -

Southern Rules: Tired of regular Fukuzatsu's rules, how about the southern end of Taured, where tarot have entirely new rules. Like stitching, where 2 different cards are stapled together in an amalgamation that no god could have had a hand in. - House of Jokes: Those jokers that come in every pack. Well how about introducing them as every rank and suit, but every time they score the tarot changed from classic to Southern rules or back again, RUINING everyone's combos. -

Attaccarat: A battle deck0building mode where instead of poker, players use their deck as an army and attack in poker hands, defending with their cards like soldiers. Tarot act as powerful spells to sway your opponent. - Soloterrare: A single player survival horror rougelike where players use their Fukuzatsu deck to descend into a house of horrors, fighting off waves of horrifiying tarot themed creatures. -

Coulette: A short and sweet russian roulette inspire game where players wield their decks like guns, cocking the top card into the chamber before gambling the shot on themselves or their opponent. -

Black Fish: A cooperative boss fight mode where players fish up and hunt down the fabled Black Fish on the Sea of Suits, their decks great fishing vessels and their cards fisherman!

But you don't stop after one game! Legacy Rules!: Every single version of Fukuzatsu uses a full tarot deck and a personal basic deck of poker cards. They also all use the same symbols and modifications to said cards. Which means once all players are finished playing any version of the game, they can take their deck full of broken, torn and stolen cards, and instantly play an entirely different version of Fukuzatsu (or the same version) with their own personal deck. The only requirement is that they destroy that deck if it's less than 10 cards, too stunted to continue any longer. Fukuzatsu+ comes in either zine format, as a hardback book (featuring a hidden game) or as a boxed copy that comes with a tarot deck, a hardback copy, a Fukuzatsu poker chip, 4 quick guides and a sticker sheet to deface your cards.

Butt Radio
£14.00

This game is but is language-independent and English rules are provided as PDF's if they are not within the box.

Deep in the heart of a bustling warehouse, communications have gone horribly wrong. One of the team has accidentally sat on their radio… and now everyone is getting a real-time audio tour of their posterior. With chaos erupting over the airwaves, only one mission remains: Find the Butt Radio. Or hide it well.

‍In this chaotic and clever trick-taking game, one player discovers they’re the Butt Radio Culprit — but they’re not about to confess. Over two escalating phases, players battle it out with a shifting hierarchy of suits and a must-follow trick format.

‍In Phase One, players race through rounds of trick-taking to earn advantages: the Accused gains pockets to hide the Butt Radio (represented by face-down cards), while others earn guesses to uncover it.

‍In Phase Two, the hunt begins. Guesses are made, cards are swapped, and tension mounts with every trick. If the radio is found, the warehouse's efficiency is saved. If not? Well… I guess we have to shout to each other now!

Butt Radio was born at a board game convention after a real-life rogue transmission caused announcements through the halls. It was designed and tested amidst fits of laughter and cries of "WHO SAT ON THE RADIO?" at the convention and refined afterwards, this game turns an unforgettable moment into an unforgettable play experience.

‍Perfect for 4 players who love deduction, deception, and just the right amount of cheek.

—description from the designer

Travel-games reccomends

Bus and Stop
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Bus and Stop
£21.00

This game is Japanese but is language-independent and English rules are provided in the box. Also the box says 2-4 player but 5 player works without any rules modifications.

Bus & Stop is a card game in which you compete as bus drivers to bring passengers to their desired destinations, while avoiding overcrowding.

On a turn, you either pick up or drop off. To pick up, choose all of the passenger cards of one color from the row waiting at the bus stop, then place them in your bus — that is, the area in front of you, which can hold at most ten cards. Senior citizens aren't going far, so you score them immediately instead of placing them on the bus.

To drop off, choose a group of passengers on your bus that match one of the available destination cards — for example, all men, all girls, or one passenger of each color — then remove these passengers from your bus and place them under the card. You score points for each card depending on how many people you delivered at once, so aim for large groups. Whenever a player drops off, everyone else can make one of their matching passengers skedaddle, removing them from the bus and placing them in a personal scoring pile with their senior citizens.

When the bus stop can't be refilled with passengers or only a certain number of destination cards remain, the game ends. Tally your score, earning 1 point for each single card and the listed points for each destination card. If your bus is empty, congratulations! You earn a depot bonus for not stranding passengers on your bus. They will thank you for not doing that...

Travel-games publishing

Trick-Taking Werewolf
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Trick-Taking Werewolf
£20.00

Trick-Taking Werewolf is the debut title from Travel-Games.co.uk, showcasing the innovative game designs emerging from the Tokyo Game Market. Originally released at the Spring 2024 TGM, the game faced challenges due to text-heavy cards. However, we’ve enhanced the production quality and made it fully accessible for play in English, French, and Brazilian Portuguese.

In this engaging game, players are divided into students and a hidden werewolf, competing over five trick-taking rounds. The winner of each trick nominates a player for banishment; two nominations result in expulsion from the magic school.

Students must collaborate, leveraging special witch and occultist cards, to uncover the werewolf's identity. If the werewolf successfully blends in for all five nights and avoids banishment, they claim victory.

Trick-Taking Werewolf masterfully combines strategic trick-taking mechanics, trick avoidance, and social deduction, delivering an exciting and suspenseful gaming experience.

For a review, rules explanation, and an in-depth overview, visit Taylor’s Trick-Taking Table.

Shall We Dance (Import)
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Shall We Dance (Import)
£21.00

This game is Japanese but is language-independent and English rules are provided in the box.

Gentlemen and ladies take to the floor in Shall We Dance, with you trying to pair them off, in addition to specializing in certain types of dancers.

The game contains seven colors of dancers, with each color having ladies on half that color's cards and gentlemen on the other half.

On a turn, play 1-3 cards of the same gender of either a single color you don't have in front of you or only colors you already do have. In the latter case, if you can now pair a gentleman and lady of the same color, do so. Then for each color you played, if you have any "free" (i.e. unpaired) cards, see whether another player has a free card of the same color and opposite gender; if so, take one of these cards to create a pair in front of you, with the holder of the "stolen" card being compensated by 1-2 points from the reserve.

To end your turn, refill your hand to eight cards by drawing 1-3 cards, one each from different stacks. When enough stacks have been depleted, the game ends, with each player revealing one more card to try to make a final pair.

Score 1 point for each pair in front of you. Additionally, each player with the most cards in a color receives 3 points, with 1 point going to whoever has the next most cards. Whoever has the highest score wins.

Travel-Games.co.uk - Spinny Coin
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Travel-Games.co.uk - Spinny Coin
£6.00

Decide who goes first in style! The Spinny Coin is a beautifully crafted metal coin designed for gamers who appreciate a touch of flair at the table. Give it a spin to select the first player, or use it as a striking lead token throughout your game.

Featuring gorgeous Hamish artwork by Joss from UK indie publisher Huff no More, this coin blends function with artistry — perfect for game nights, card game enthusiasts, fidgets, and anyone who believes the start of a game deserves a little spectacle.

Elegant, tactile, and full of character — the Spinny Coin makes every game feel special.

Sakana Stack Sakana Stack Sakana Stack
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Sakana Stack
from £12.00

Sakana Stack is a climbing/shedding card game where players are playing Stacks of seafood from their hand with the aim of having the most valuable Stack in play.

Stacks can be played of matching numbers, but they must match the last played card by suit or number. Players score the top card from their Stack if the next player passes, so the bigger the Stack the higher the scoring opportunity. Play continues until a player sheds all cards in their hand, or the draw pile runs out twice and all cards scored are counted and recorded. Play a number of rounds equal to the number of players to determine the most successful Market Vendor.

Travel-Games Boardgame Magic Wraps Travel-Games Boardgame Magic Wraps Travel-Games Boardgame Magic Wraps Travel-Games Boardgame Magic Wraps
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Travel-Games Boardgame Magic Wraps
from £4.50

The Travel-Games Magic Wrap is a versatile 25×25cm self-gripping fabric accessory designed for modern travellers and tabletop gamers. Its unique material bonds securely to itself, allowing you to create protective wraps, pouches, and bundles in seconds.

Ideal for organising small games, tech accessories, and everyday travel items, it also doubles as a soft camera wrap and a clean play mat for sticky tables. Durable and remarkably strong, the Magic Wrap can even support the weight of two cans.

Games and stuff not included… its just a magic wrap