Featured Games

Travel-Games.co.uk Gift Voucher
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Travel-Games.co.uk Gift Voucher
from £5.00

Give the perfect gift for any gamer—without the guesswork!

Whether it’s for a birthday, Christmas, or any other celebration, a Travel-Games.co.uk Gift Voucher lets your favourite person explore a world of unusual indie games from around the globe.

Instead of getting overwhelmed searching for the perfect hidden gem, give them the freedom to discover it for themselves. From clever pocket-sized designs to rare international titles, they can pick exactly what sparks their curiosity.

Simple. Thoughtful. Full of adventure.
Give a Travel-Games.co.uk Gift Voucher and let them choose their next gaming discovery.

Grunlings: Fantastic Fruit
£26.00

In Grunling: Fantastic Fruits, players take turns building the most valuable set of Grunlings, each with unique scoring methods. Many Grunlings prefer to be collected in sets, and some sets are modular, varying from game to game to keep things fresh. Each turn presents tactical choices, from playing Action cards and managing your Fruit Basket to drawing new cards, with a memory element adding strategic depth. Watch out for the ever-shifting Nature Effects, which change in order and type every game and often wreak havoc, and the mysterious Darklings, who limit your discard options.

On your turn, you can play Action cards, manage your Basket by storing or swapping cards, and draw new cards from Draw and Discard piles. If your hand and Basket exceed the card limit, you’ll need to discard tactically. Leaf tokens can be acquired and spent to discard extra cards, giving you more control over your strategy.

The game ends when the final Effect card is triggered. Players then reveal their cards and tally points. The player with the highest score wins.

Hamish Con 15-16th August 2026 Hamish Con 15-16th August 2026
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Hamish Con 15-16th August 2026
£17.00

Hamish Con 2025 – A Big Day for Small Games
Tamworth, 15-16th August 2026 10:00 - 20:30 & 10:00 - 16:00

Hamish Con is back for 2026 – a cosy, two-day celebration of Small Card Games, Imported Games, and Indie Game Design. Taking place in a welcoming village hall venue near Tamworth, this is a laid-back gathering for players, designers, and anyone curious about the world of independent tabletop games.

The venue address will be emailed to anyoine who purchases a ticket so nearby accomodation can be booked.

It is important to note that this is an adults only event (18+).

What’s Included:
• A small goodie bag on arrival
• Free parking at the venue
Travel-games.co.uk Click & Collect – pre-order online, pick up in person
Mini Game Market – discover new indie titles and chat with the designers behind them, maybe design your own?
• Have a game of you have designed? Bring it along to demo or sell a few at our mini gamemarket.
• More activities to be announced.

Rather than a formal games library, we’ll have a simple system for attendees to lend and borrow games they bring – only if you’re comfortable, and always with care.

Come meet fellow enthusiasts, try something new, and celebrate the creativity behind small-box gaming.
Spaces are limited – book early to join us.

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Rules & Guidelines

1. Be Kind. Be Respectful.
Treat everyone—attendees, designers, volunteers, and organisers—with courtesy and respect. We're here to enjoy games, share ideas, and build community.

2. Consent First, Always.
Whether it’s borrowing a game, joining a table, or giving feedback—ask first. A polite request goes a long way.

3. Lending & Borrowing Games
We’ll have a simple system in place to help attendees share games:

  • Only lend if you’re fully comfortable.

  • If borrowing, treat every game as if it’s your own—return it promptly and in good condition.

  • Use the lending and borrowing cards to make sure games don’t get misplaced.

4. Respect the Space
Our venue is a working church and community space. Please:

  • Keep food and drink to designated areas

  • Tidy up after yourself

  • Be gentle with furniture and fittings

5. Share the Tables
Designers will be showing off their creations, and players may want to jump into something new. If you’ve been at a table for a while, be open to rotating or sharing space.

6. Bring Your Own Games (BYOG)
You're welcome to bring your favourite small games—or your own prototypes. We encourage sharing, playtesting, and feedback, but again: ask first.

7. No Sales Without Approval
Designers may offer games through our mini market with prior agreement. Please check with the organisers before setting up anything for sale, we may also be able to help with presales, and selling any stock left over after the event.

8. Keep It Friendly
While this is an adult-focused event, please keep language and behaviour appropriate for a welcoming, inclusive environment.

9. Respect Photography Boundaries
Photos help us share the fun, but always ask before taking pictures of other attendees or their games. Badges will be provided for those who don’t want to be in photos or would like to be asked first.

10. If You Need Help—Ask!
Organisers and volunteers will be clearly marked. If something goes wrong or you have a question, just ask. We want everyone to have a good time.

11. No Capes!
Nah, we’re just kidding you can wear a cape if you really want to, just avoid really long ones that will trip you and other up.

Eternal Decks (IMPORT)
from £38.00

Eternal decks is imported from Japan but comes with excellent English rules in the box.

Eternal Decks is a fully cooperative game where players are trying to complete the stage objectives before any one player cannot take an action. Players start the game with 5 cards in their deck, but will quickly look to acquire more cards from the various Eternals (characters within the game) who each have their own unique 8 card deck.

On your turn, you must perform one action:

  1. Play a card (on the field, on the river, or use an ability)

  2. Generate a jewel

  3. Give a card to a teammate

There are restrictions when playing a card. All 3 rows in the field cannot have cards of the same color or same number next to each other. Additional restrictions are applied to a row based on the stage you are playing. Jewels are used to negate the negative effects brought on by the Eternals.

There are 6 stages currently in the game. The various stages will have you collect points, survive a ghost town, navigate a labyrinth, defeat a boss, and more to win the game!

Condensed How to Play by Cards Unbarred
https://youtu.be/t7iCIpB_Rh8?feature=shared

Shut Up and Sit Down Coverage
https://youtu.be/c80Kxgzzi7M?feature=shared&t=2039

Thinker Themer Review
https://youtu.be/h-4Z8mUons4?feature=shared

Ding and Dent Grading*
A = Minor creasing/Dings to box (You have to look for it)
B = More noticeable creasing/dings to the box, Minor splits on edges. (Pretty minor damage)
C = Significant creasing/dings to the box, larger splits (Noticeable)
D = Substantial damage multiple dings and dents, potentially on the cover, deep splits/holes (These copies are usually used for spare parts)

*All Ding and Dents are still in shrink, with the exception of C’s with a significant dent and D’s where we will un shrink an check the internal components. A-C represent superficial box damage so game components should be undamaged.

After You, Betobeto-san
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After You, Betobeto-san
£18.00

After You, Betobetosan, A Trick-Taking Game of Creeping Dread for 4 Players

Every night, on quiet streets lit only by flickering lanterns, something follows. You hear it—step, step… step, step…—always just behind you, never in sight. It is Betobetosan, a yokai known in Japanese folklore for silently trailing behind night-time travelers with soft, sticky footsteps.

In After You, Betobetosan, you and your friends play as children walking home late at night, trying not to panic as Betobetosan draws closer. One player becomes the unsettling yokai, using limited information and shifting suits to win tricks and spread fear. The other players—Children—must stay one step ahead, using clever cardplay, illuminated safe zones, and their one precious "After You, Betobeto-san" card to avoid gaining Fear tokens.

But be careful. If you match Betobetosan’s move exactly, you don’t just lose the trick—you’ve locked eyes with the yokai. And once you do, fear creeps in faster than footsteps in the dark.

Will you brave the night and outsmart Betobetosan… or be the next one left trembling on the roadside?

Eternal Sevens (IMPORT) (PREORDER)
£40.00

This is a preorder (we don’t taker deposits or upfront payments), to register your interest please click notify me of restock below. Pricing is indicative and may change up or down depending on import and shipping costs. We expect Eternal sevens to arrive around Q3 this year maybe early Q4.

Eternal Sevens is a modern reinterpretation of the traditional shedding game Sevens (Fan-Tan).

On each turn, players have only two choices: play a card or pass. Passing is limited, and if a player exceeds this limit and cannot play a card, they are eliminated from the game. As a result, players must constantly decide whether to play cards to empty their hand or deliberately hold back to force opponents into elimination. This core structure is based on the traditional Japanese rules of Sevens.

In this game, passing is not just a way to avoid playing, but an action that can trigger effects. In addition, playing cards with the numbers 2 or 9 can activate special effects that influence yourself or all players.

There are two paths to victory: either discard all cards from your hand or earn stars. Stars are awarded to players who complete a horizontal sequence. Because of this, choosing not to play and waiting for the right moment can become a powerful strategy.

The game includes both a Casual Mode and a Gamer Mode. In Casual Mode, players can experience a streamlined, modern version of Sevens. In Gamer Mode, after receiving their hands, players choose a character. Each character changes the effects of pass actions, as well as how victory points and stars are earned, creating different strategic approaches while keeping the victory conditions the same.

The combination of hand management, character abilities, and player decisions creates a dynamic and evolving strategic experience.

Check out some early coverage of the game by our friends Thinker Themer here

Travel-games reccomends

Bus and Stop
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Bus and Stop
£21.00

This game is Japanese but is language-independent and English rules are provided in the box. Also the box says 2-4 player but 5 player works without any rules modifications.

Bus & Stop is a card game in which you compete as bus drivers to bring passengers to their desired destinations, while avoiding overcrowding.

On a turn, you either pick up or drop off. To pick up, choose all of the passenger cards of one color from the row waiting at the bus stop, then place them in your bus — that is, the area in front of you, which can hold at most ten cards. Senior citizens aren't going far, so you score them immediately instead of placing them on the bus.

To drop off, choose a group of passengers on your bus that match one of the available destination cards — for example, all men, all girls, or one passenger of each color — then remove these passengers from your bus and place them under the card. You score points for each card depending on how many people you delivered at once, so aim for large groups. Whenever a player drops off, everyone else can make one of their matching passengers skedaddle, removing them from the bus and placing them in a personal scoring pile with their senior citizens.

When the bus stop can't be refilled with passengers or only a certain number of destination cards remain, the game ends. Tally your score, earning 1 point for each single card and the listed points for each destination card. If your bus is empty, congratulations! You earn a depot bonus for not stranding passengers on your bus. They will thank you for not doing that...

Travel-games publishing

Trick-Taking Werewolf
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Trick-Taking Werewolf
£20.00

Trick-Taking Werewolf is the debut title from Travel-Games.co.uk, showcasing the innovative game designs emerging from the Tokyo Game Market. Originally released at the Spring 2024 TGM, the game faced challenges due to text-heavy cards. However, we’ve enhanced the production quality and made it fully accessible for play in English, French, and Brazilian Portuguese.

In this engaging game, players are divided into students and a hidden werewolf, competing over five trick-taking rounds. The winner of each trick nominates a player for banishment; two nominations result in expulsion from the magic school.

Students must collaborate, leveraging special witch and occultist cards, to uncover the werewolf's identity. If the werewolf successfully blends in for all five nights and avoids banishment, they claim victory.

Trick-Taking Werewolf masterfully combines strategic trick-taking mechanics, trick avoidance, and social deduction, delivering an exciting and suspenseful gaming experience.

For a review, rules explanation, and an in-depth overview, visit Taylor’s Trick-Taking Table.

Shall We Dance (Import)
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Shall We Dance (Import)
£23.00

This game is Japanese but is language-independent and English rules are provided in the box.

Gentlemen and ladies take to the floor in Shall We Dance, with you trying to pair them off, in addition to specializing in certain types of dancers.

The game contains seven colors of dancers, with each color having ladies on half that color's cards and gentlemen on the other half.

On a turn, play 1-3 cards of the same gender of either a single color you don't have in front of you or only colors you already do have. In the latter case, if you can now pair a gentleman and lady of the same color, do so. Then for each color you played, if you have any "free" (i.e. unpaired) cards, see whether another player has a free card of the same color and opposite gender; if so, take one of these cards to create a pair in front of you, with the holder of the "stolen" card being compensated by 1-2 points from the reserve.

To end your turn, refill your hand to eight cards by drawing 1-3 cards, one each from different stacks. When enough stacks have been depleted, the game ends, with each player revealing one more card to try to make a final pair.

Score 1 point for each pair in front of you. Additionally, each player with the most cards in a color receives 3 points, with 1 point going to whoever has the next most cards. Whoever has the highest score wins.

Travel-Games.co.uk - Spinny Coin
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Travel-Games.co.uk - Spinny Coin
£6.00

Decide who goes first in style! The Spinny Coin is a beautifully crafted metal coin designed for gamers who appreciate a touch of flair at the table. Give it a spin to select the first player, or use it as a striking lead token throughout your game.

Featuring gorgeous Hamish artwork by Joss from UK indie publisher Huff no More, this coin blends function with artistry — perfect for game nights, card game enthusiasts, fidgets, and anyone who believes the start of a game deserves a little spectacle.

Elegant, tactile, and full of character — the Spinny Coin makes every game feel special.

Sakana Stack Sakana Stack Sakana Stack
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Sakana Stack
from £12.00

Sakana Stack is a climbing/shedding card game where players are playing Stacks of seafood from their hand with the aim of having the most valuable Stack in play.

Stacks can be played of matching numbers, but they must match the last played card by suit or number. Players score the top card from their Stack if the next player passes, so the bigger the Stack the higher the scoring opportunity. Play continues until a player sheds all cards in their hand, or the draw pile runs out twice and all cards scored are counted and recorded. Play a number of rounds equal to the number of players to determine the most successful Market Vendor.

Travel-Games Boardgame Magic Wraps Travel-Games Boardgame Magic Wraps Travel-Games Boardgame Magic Wraps Travel-Games Boardgame Magic Wraps
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Travel-Games Boardgame Magic Wraps
from £4.50

The Travel-Games Magic Wrap is a versatile 25×25cm self-gripping fabric accessory designed for modern travellers and tabletop gamers. Its unique material bonds securely to itself, allowing you to create protective wraps, pouches, and bundles in seconds.

Ideal for organising small games, tech accessories, and everyday travel items, it also doubles as a soft camera wrap and a clean play mat for sticky tables. Durable and remarkably strong, the Magic Wrap can even support the weight of two cans.

Games and stuff not included… its just a magic wrap