Featured Games
In Grunling: Fantastic Fruits, players take turns building the most valuable set of Grunlings, each with unique scoring methods. Many Grunlings prefer to be collected in sets, and some sets are modular, varying from game to game to keep things fresh. Each turn presents tactical choices, from playing Action cards and managing your Fruit Basket to drawing new cards, with a memory element adding strategic depth. Watch out for the ever-shifting Nature Effects, which change in order and type every game and often wreak havoc, and the mysterious Darklings, who limit your discard options.
On your turn, you can play Action cards, manage your Basket by storing or swapping cards, and draw new cards from Draw and Discard piles. If your hand and Basket exceed the card limit, you’ll need to discard tactically. Leaf tokens can be acquired and spent to discard extra cards, giving you more control over your strategy.
The game ends when the final Effect card is triggered. Players then reveal their cards and tally points. The player with the highest score wins.
Eternal decks is imported from Japan but comes with excellent English rules in the box.
Eternal Decks is a fully cooperative game where players are trying to complete the stage objectives before any one player cannot take an action. Players start the game with 5 cards in their deck, but will quickly look to acquire more cards from the various Eternals (characters within the game) who each have their own unique 8 card deck.
On your turn, you must perform one action:
Play a card (on the field, on the river, or use an ability)
Generate a jewel
Give a card to a teammate
There are restrictions when playing a card. All 3 rows in the field cannot have cards of the same color or same number next to each other. Additional restrictions are applied to a row based on the stage you are playing. Jewels are used to negate the negative effects brought on by the Eternals.
There are 6 stages currently in the game. The various stages will have you collect points, survive a ghost town, navigate a labyrinth, defeat a boss, and more to win the game!
Condensed How to Play by Cards Unbarred
https://youtu.be/t7iCIpB_Rh8?feature=shared
Shut Up and Sit Down Coverage
https://youtu.be/c80Kxgzzi7M?feature=shared&t=2039
Thinker Themer Review
https://youtu.be/h-4Z8mUons4?feature=shared
Ding and Dent Grading*
A = Minor creasing/Dings to box (You have to look for it)
B = More noticeable creasing/dings to the box, Minor splits on edges. (Pretty minor damage)
C = Significant creasing/dings to the box, larger splits (Noticeable)
D = Substantial damage multiple dings and dents, potentially on the cover, deep splits/holes (These copies are usually used for spare parts)
*All Ding and Dents are still in shrink, with the exception of C’s with a significant dent and D’s where we will un shrink an check the internal components. A-C represent superficial box damage so game components should be undamaged.
This is a preorder (we don’t taker deposits or upfront payments), to register your interest please click notify me of restock below. Pricing is indicative and may change up or down depending on import and shipping costs. We expect Eternal sevens to arrive around Q3 this year maybe early Q4.
Eternal Sevens is a modern reinterpretation of the traditional shedding game Sevens (Fan-Tan).
On each turn, players have only two choices: play a card or pass. Passing is limited, and if a player exceeds this limit and cannot play a card, they are eliminated from the game. As a result, players must constantly decide whether to play cards to empty their hand or deliberately hold back to force opponents into elimination. This core structure is based on the traditional Japanese rules of Sevens.
In this game, passing is not just a way to avoid playing, but an action that can trigger effects. In addition, playing cards with the numbers 2 or 9 can activate special effects that influence yourself or all players.
There are two paths to victory: either discard all cards from your hand or earn stars. Stars are awarded to players who complete a horizontal sequence. Because of this, choosing not to play and waiting for the right moment can become a powerful strategy.
The game includes both a Casual Mode and a Gamer Mode. In Casual Mode, players can experience a streamlined, modern version of Sevens. In Gamer Mode, after receiving their hands, players choose a character. Each character changes the effects of pass actions, as well as how victory points and stars are earned, creating different strategic approaches while keeping the victory conditions the same.
The combination of hand management, character abilities, and player decisions creates a dynamic and evolving strategic experience.
Check out some early coverage of the game by our friends Thinker Themer here