Trick-Taking Werewolf (PREORDER)
This is a small batch printing, pre-orders will close at midnight on the 4th February 2025.
Orders containing Trick Taking Werewolf will not dispatch until the Trick Taking Werewolf arrives to the shop (Printing and Delivery is estimated to be 1st week of March.
Trick-Taking Werewolf is the debut title from Travel-Games.co.uk, showcasing the innovative game designs emerging from the Tokyo Game Market. Originally released at the Spring 2024 TGM, the game faced challenges due to text-heavy cards. However, we’ve enhanced the production quality and made it fully accessible for play in English, French, and Brazilian Portuguese.
In this engaging game, players are divided into students and a hidden werewolf, competing over five trick-taking rounds. The winner of each trick nominates a player for banishment; two nominations result in expulsion from the magic school.
Students must collaborate, leveraging special witch and occultist cards, to uncover the werewolf's identity. If the werewolf successfully blends in for all five nights and avoids banishment, they claim victory.
Trick-Taking Werewolf masterfully combines strategic trick-taking mechanics, trick avoidance, and social deduction, delivering an exciting and suspenseful gaming experience.
For a review, rules explanation, and an in-depth overview, visit Taylor’s Trick-Taking Table.
This is a small batch printing, pre-orders will close at midnight on the 4th February 2025.
Orders containing Trick Taking Werewolf will not dispatch until the Trick Taking Werewolf arrives to the shop (Printing and Delivery is estimated to be 1st week of March.
Trick-Taking Werewolf is the debut title from Travel-Games.co.uk, showcasing the innovative game designs emerging from the Tokyo Game Market. Originally released at the Spring 2024 TGM, the game faced challenges due to text-heavy cards. However, we’ve enhanced the production quality and made it fully accessible for play in English, French, and Brazilian Portuguese.
In this engaging game, players are divided into students and a hidden werewolf, competing over five trick-taking rounds. The winner of each trick nominates a player for banishment; two nominations result in expulsion from the magic school.
Students must collaborate, leveraging special witch and occultist cards, to uncover the werewolf's identity. If the werewolf successfully blends in for all five nights and avoids banishment, they claim victory.
Trick-Taking Werewolf masterfully combines strategic trick-taking mechanics, trick avoidance, and social deduction, delivering an exciting and suspenseful gaming experience.
For a review, rules explanation, and an in-depth overview, visit Taylor’s Trick-Taking Table.
This is a small batch printing, pre-orders will close at midnight on the 4th February 2025.
Orders containing Trick Taking Werewolf will not dispatch until the Trick Taking Werewolf arrives to the shop (Printing and Delivery is estimated to be 1st week of March.
Trick-Taking Werewolf is the debut title from Travel-Games.co.uk, showcasing the innovative game designs emerging from the Tokyo Game Market. Originally released at the Spring 2024 TGM, the game faced challenges due to text-heavy cards. However, we’ve enhanced the production quality and made it fully accessible for play in English, French, and Brazilian Portuguese.
In this engaging game, players are divided into students and a hidden werewolf, competing over five trick-taking rounds. The winner of each trick nominates a player for banishment; two nominations result in expulsion from the magic school.
Students must collaborate, leveraging special witch and occultist cards, to uncover the werewolf's identity. If the werewolf successfully blends in for all five nights and avoids banishment, they claim victory.
Trick-Taking Werewolf masterfully combines strategic trick-taking mechanics, trick avoidance, and social deduction, delivering an exciting and suspenseful gaming experience.
For a review, rules explanation, and an in-depth overview, visit Taylor’s Trick-Taking Table.