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£12.00

A trick-taking game in may-follow, for 2 to 4 players. Four tricks are open at the centre of the table and players may choose freely where to play. When a trick reaches five cards, it is resolved. If one suit dominates, the strongest card of that suit wins. But if two suits are tied, the weakest of those suits takes the trick.

This simple rule completely changes how tricks are read: you calculate, bluff, take risks… and talk about it again after each hand.

Before each hand, players bet with real buttons. The bet is on the exact number of tricks you aim to win. The game swings between calculation, intuition, and provocation. And there is always the ultimate elegant choice: betting zero tricks.

A trick-taking game in may-follow, for 2 to 4 players. Four tricks are open at the centre of the table and players may choose freely where to play. When a trick reaches five cards, it is resolved. If one suit dominates, the strongest card of that suit wins. But if two suits are tied, the weakest of those suits takes the trick.

This simple rule completely changes how tricks are read: you calculate, bluff, take risks… and talk about it again after each hand.

Before each hand, players bet with real buttons. The bet is on the exact number of tricks you aim to win. The game swings between calculation, intuition, and provocation. And there is always the ultimate elegant choice: betting zero tricks.