This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
Players are members of a peculiar workplace where each person must accomplish specific “job goals,” but after every round, everyone swaps roles entirely—handing off their tasks, tools, and responsibilities to someone else. Success depends on teamwork, coordination, and understanding your colleagues’ work rhythm as you collectively strive to fulfill as many objectives as possible before time runs out.
Kaware Sono Job ("Take Over That Job") is a cooperative trick-taking game for four players played over four rounds. Each player begins with a set of Goal Cards representing how many tricks they aim to win in a round. When a player's actual number of tricks matches one of their goals, that card is discarded as a success. After each round, players pass their entire hand and goals to the next player, forcing everyone to work with the same cards and objectives in rotation.
Gameplay features a “Defensive Stance” system in which only the currently strongest card in a trick remains face up, while weaker cards are turned face down, creating hidden information and tension. Over the course of the game, players also select permanent bonuses—such as setting trump or unfavorable suits—adding layers of strategic coordination to achieve the best collective score.
This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
Players are members of a peculiar workplace where each person must accomplish specific “job goals,” but after every round, everyone swaps roles entirely—handing off their tasks, tools, and responsibilities to someone else. Success depends on teamwork, coordination, and understanding your colleagues’ work rhythm as you collectively strive to fulfill as many objectives as possible before time runs out.
Kaware Sono Job ("Take Over That Job") is a cooperative trick-taking game for four players played over four rounds. Each player begins with a set of Goal Cards representing how many tricks they aim to win in a round. When a player's actual number of tricks matches one of their goals, that card is discarded as a success. After each round, players pass their entire hand and goals to the next player, forcing everyone to work with the same cards and objectives in rotation.
Gameplay features a “Defensive Stance” system in which only the currently strongest card in a trick remains face up, while weaker cards are turned face down, creating hidden information and tension. Over the course of the game, players also select permanent bonuses—such as setting trump or unfavorable suits—adding layers of strategic coordination to achieve the best collective score.