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Travel-Games Shop Cena (IMPORT)
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Cena (IMPORT)

£32.00
sold out

This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.

In this unusual table of alliances, your real power lies not in your own cards but in what your neighbors do with them. Each player is part of two shifting alliances: one with their left neighbor, one with their right. But you don't control your partnerships directly .. instead, your card values fuse with your neighbors' suits to form alliance plays. Working together, sabotaging quietly, and watching both sides become key to victory. Cena is a trick-taking game with a Must Follow rule where players do not win tricks based on their own card but through alliance cards created from the rank of their left neighbor's card and the suit of their right neighbor's card. Each trick awards points based on the card collected, but some cards are poisonous and reduce the score if taken. At the end of the game, a player's final score is the sum of the points earned by their two adjacent alliances, rewarding both collaboration and strategic deflection.

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This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.

In this unusual table of alliances, your real power lies not in your own cards but in what your neighbors do with them. Each player is part of two shifting alliances: one with their left neighbor, one with their right. But you don't control your partnerships directly .. instead, your card values fuse with your neighbors' suits to form alliance plays. Working together, sabotaging quietly, and watching both sides become key to victory. Cena is a trick-taking game with a Must Follow rule where players do not win tricks based on their own card but through alliance cards created from the rank of their left neighbor's card and the suit of their right neighbor's card. Each trick awards points based on the card collected, but some cards are poisonous and reduce the score if taken. At the end of the game, a player's final score is the sum of the points earned by their two adjacent alliances, rewarding both collaboration and strategic deflection.

This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.

In this unusual table of alliances, your real power lies not in your own cards but in what your neighbors do with them. Each player is part of two shifting alliances: one with their left neighbor, one with their right. But you don't control your partnerships directly .. instead, your card values fuse with your neighbors' suits to form alliance plays. Working together, sabotaging quietly, and watching both sides become key to victory. Cena is a trick-taking game with a Must Follow rule where players do not win tricks based on their own card but through alliance cards created from the rank of their left neighbor's card and the suit of their right neighbor's card. Each trick awards points based on the card collected, but some cards are poisonous and reduce the score if taken. At the end of the game, a player's final score is the sum of the points earned by their two adjacent alliances, rewarding both collaboration and strategic deflection.

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