Dual (IMPORT)
The celestial spirits are awake, dancing, fighting, always changing. Battle with the spirits, awaken your celestials, and outsmart your opponent to win the skies.
In Dual, cards hold two celestials: one Awake (active) and one Asleep (inactive). These also have different values. While in hand, the top celestial is considered Awake. Observe the back of your opponent's cards to see which they have Awake.
To play a bout (trick), each player plays a card from their hand in order starting with the first player. You must play the same suit if it is Awake in your hand. If you cannot follow suit, cards will be assessed with their Star power (trump). The player that played the lowest card may force a player (including themselves) to flip their whole hand, transforming their Awake suit for their Asleep celestials.
When all cards are played scoring tokens are awarded. Achieve token combos to gain more points.
After five rounds the player with the most points wins the game.
The celestial spirits are awake, dancing, fighting, always changing. Battle with the spirits, awaken your celestials, and outsmart your opponent to win the skies.
In Dual, cards hold two celestials: one Awake (active) and one Asleep (inactive). These also have different values. While in hand, the top celestial is considered Awake. Observe the back of your opponent's cards to see which they have Awake.
To play a bout (trick), each player plays a card from their hand in order starting with the first player. You must play the same suit if it is Awake in your hand. If you cannot follow suit, cards will be assessed with their Star power (trump). The player that played the lowest card may force a player (including themselves) to flip their whole hand, transforming their Awake suit for their Asleep celestials.
When all cards are played scoring tokens are awarded. Achieve token combos to gain more points.
After five rounds the player with the most points wins the game.
The celestial spirits are awake, dancing, fighting, always changing. Battle with the spirits, awaken your celestials, and outsmart your opponent to win the skies.
In Dual, cards hold two celestials: one Awake (active) and one Asleep (inactive). These also have different values. While in hand, the top celestial is considered Awake. Observe the back of your opponent's cards to see which they have Awake.
To play a bout (trick), each player plays a card from their hand in order starting with the first player. You must play the same suit if it is Awake in your hand. If you cannot follow suit, cards will be assessed with their Star power (trump). The player that played the lowest card may force a player (including themselves) to flip their whole hand, transforming their Awake suit for their Asleep celestials.
When all cards are played scoring tokens are awarded. Achieve token combos to gain more points.
After five rounds the player with the most points wins the game.