This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
Pick up the chips and get the area! The Chisel Circus jumping action game is the winning board game for those who get lots of areas. Both the skill to repel chips accurately and the strategy to disturb other players You can also aim for reversing with the bonus hole of high difficulty. Fun with friends and family for adults and kids. The original work was launched in Germany in 1997 by Flohzirkus. This is a reproduction of a rare game that has been hard to find. How to play: 1. Each player receives a chip of their own color and will stick them to the game board. 2. The person with the most chips in the game board area gets that area. 3. There are some kinds of chips, if you put crazy chips into it, you can't get scores. In that case, try to disable the net chip. 4. If the chip is put into the bonus hole of high difficulty, the area becomes unconditionally for the player. Don't give up until the end. 5. Total 4 rounds and the most score wins. Game Design: Jim Winslow / Artwork: Before, Playing Time: 20 minutes and up, Number of Players: 2 to 4 players, Age: 6 years and up
This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
Pick up the chips and get the area! The Chisel Circus jumping action game is the winning board game for those who get lots of areas. Both the skill to repel chips accurately and the strategy to disturb other players You can also aim for reversing with the bonus hole of high difficulty. Fun with friends and family for adults and kids. The original work was launched in Germany in 1997 by Flohzirkus. This is a reproduction of a rare game that has been hard to find. How to play: 1. Each player receives a chip of their own color and will stick them to the game board. 2. The person with the most chips in the game board area gets that area. 3. There are some kinds of chips, if you put crazy chips into it, you can't get scores. In that case, try to disable the net chip. 4. If the chip is put into the bonus hole of high difficulty, the area becomes unconditionally for the player. Don't give up until the end. 5. Total 4 rounds and the most score wins. Game Design: Jim Winslow / Artwork: Before, Playing Time: 20 minutes and up, Number of Players: 2 to 4 players, Age: 6 years and up