Hasp (IMPORT)

£11.00

The children of Zura are tasked with finding valuable objects that are useful to the village’s important adults: roots for the cook, plants for the medicine woman, precious stones for the inventor, and bones for the venerable shaman.

In Hasp, the players will be playing out cards with different strengths and values. In a standard four-player game, players play in two teams of two and after playing seven tricks, they assess which team won the round, then start a new round. The first team to reach 12 points wins the game.

Players predict the outcome of each round, and if they miscalculate, the victory points will be awarded to their opponents instead!

Quantity:
Add To Cart

The children of Zura are tasked with finding valuable objects that are useful to the village’s important adults: roots for the cook, plants for the medicine woman, precious stones for the inventor, and bones for the venerable shaman.

In Hasp, the players will be playing out cards with different strengths and values. In a standard four-player game, players play in two teams of two and after playing seven tricks, they assess which team won the round, then start a new round. The first team to reach 12 points wins the game.

Players predict the outcome of each round, and if they miscalculate, the victory points will be awarded to their opponents instead!

The children of Zura are tasked with finding valuable objects that are useful to the village’s important adults: roots for the cook, plants for the medicine woman, precious stones for the inventor, and bones for the venerable shaman.

In Hasp, the players will be playing out cards with different strengths and values. In a standard four-player game, players play in two teams of two and after playing seven tricks, they assess which team won the round, then start a new round. The first team to reach 12 points wins the game.

Players predict the outcome of each round, and if they miscalculate, the victory points will be awarded to their opponents instead!