Skip to Content
About us
Blog & Maps
Requests
Travel-Games.co.uk
Login Account
0
0
Online Shop
About us
Blog & Maps
Requests
Travel-Games.co.uk
Login Account
0
0
Online Shop
About us
Blog & Maps
Requests
Login Account
Online Shop
Travel-Games Shop Lunar Trick (IMPORT)
processed_c2bb3c7c1a6b4ef7aefc10bbe065b060.jpeg Image 1 of
processed_c2bb3c7c1a6b4ef7aefc10bbe065b060.jpeg
processed_c2bb3c7c1a6b4ef7aefc10bbe065b060.jpeg

Lunar Trick (IMPORT)

£28.00
sold out

This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.

In Lunar Trick / ルナトリック, you need to win exactly one, three, or five tricks in a round to score points — and to collect tricks, you need to manage the phases of the moon. To start a round with three players, deal ten cards to each player and set the remaining card aside. Cards are 1-15 (rising moon), 16-30 (falling moon), and the lunar eclipse card. Each player reveals a numbered card at the same time to determine the trump and three suits. For example, if rising moon had more cards played, then it's trump. If the cards are, e.g., 5, 12, and 24, then the three suits are 6-11, 13-23, and 25-30+1-4. Whoever played the highest card of these three collects this trick, then leads the next one. You must follow suit, if possible, or play the lunar eclipse card. If any trump is played in a trick, then the highest trump wins; if no trump is played, then the lunar eclipse wins; otherwise the highest non-trump wins. (The lunar eclipse card counts as a trick on its own, apart from the other cards won.) Whoever wins one or five tricks scores 2 points, and whoever wins three tricks scores 1 point. Play multiple rounds until someone has at least 5 points and wins. With four players, add the solar eclipse card to the deck. Whoever gets this in hand must play it during the first trick; they win this card, which counts as a trick, then determine trump and suits based on the other three cards, with the highest card winning that trick.

Get notified by email when this product is in stock.
Add To Cart

This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.

In Lunar Trick / ルナトリック, you need to win exactly one, three, or five tricks in a round to score points — and to collect tricks, you need to manage the phases of the moon. To start a round with three players, deal ten cards to each player and set the remaining card aside. Cards are 1-15 (rising moon), 16-30 (falling moon), and the lunar eclipse card. Each player reveals a numbered card at the same time to determine the trump and three suits. For example, if rising moon had more cards played, then it's trump. If the cards are, e.g., 5, 12, and 24, then the three suits are 6-11, 13-23, and 25-30+1-4. Whoever played the highest card of these three collects this trick, then leads the next one. You must follow suit, if possible, or play the lunar eclipse card. If any trump is played in a trick, then the highest trump wins; if no trump is played, then the lunar eclipse wins; otherwise the highest non-trump wins. (The lunar eclipse card counts as a trick on its own, apart from the other cards won.) Whoever wins one or five tricks scores 2 points, and whoever wins three tricks scores 1 point. Play multiple rounds until someone has at least 5 points and wins. With four players, add the solar eclipse card to the deck. Whoever gets this in hand must play it during the first trick; they win this card, which counts as a trick, then determine trump and suits based on the other three cards, with the highest card winning that trick.

This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.

In Lunar Trick / ルナトリック, you need to win exactly one, three, or five tricks in a round to score points — and to collect tricks, you need to manage the phases of the moon. To start a round with three players, deal ten cards to each player and set the remaining card aside. Cards are 1-15 (rising moon), 16-30 (falling moon), and the lunar eclipse card. Each player reveals a numbered card at the same time to determine the trump and three suits. For example, if rising moon had more cards played, then it's trump. If the cards are, e.g., 5, 12, and 24, then the three suits are 6-11, 13-23, and 25-30+1-4. Whoever played the highest card of these three collects this trick, then leads the next one. You must follow suit, if possible, or play the lunar eclipse card. If any trump is played in a trick, then the highest trump wins; if no trump is played, then the lunar eclipse wins; otherwise the highest non-trump wins. (The lunar eclipse card counts as a trick on its own, apart from the other cards won.) Whoever wins one or five tricks scores 2 points, and whoever wins three tricks scores 1 point. Play multiple rounds until someone has at least 5 points and wins. With four players, add the solar eclipse card to the deck. Whoever gets this in hand must play it during the first trick; they win this card, which counts as a trick, then determine trump and suits based on the other three cards, with the highest card winning that trick.

Registered Address:
Bendy Ltd
71-75 Shelton Street
London
WC2H 9JQ

VAT No: 444 4968 62

Registered in England and Wales.

Company Reg No: 14865387


Info:

About Us

Contact us

Shipping & Returns

FAQ’s

Privacy and Cookie Policy

Terms and Conditions

Email:
BendyLtd@gmail.com

Phone: 07706 605190