MAD (IMPORT)

£7.00

In this trick-taking game, winning a Trick isn’t always desired because each card has a ‘Science’ (+) and ‘Madness’ (-) side that could challenge the balance of players’ Score Piles.
Trick winners take an opponent’s card into one of their matching Score Piles - 2 suits of which are imbalanced from the start - with the goal to reduce each suit to 0. The lowest total score wins

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In this trick-taking game, winning a Trick isn’t always desired because each card has a ‘Science’ (+) and ‘Madness’ (-) side that could challenge the balance of players’ Score Piles.
Trick winners take an opponent’s card into one of their matching Score Piles - 2 suits of which are imbalanced from the start - with the goal to reduce each suit to 0. The lowest total score wins

In this trick-taking game, winning a Trick isn’t always desired because each card has a ‘Science’ (+) and ‘Madness’ (-) side that could challenge the balance of players’ Score Piles.
Trick winners take an opponent’s card into one of their matching Score Piles - 2 suits of which are imbalanced from the start - with the goal to reduce each suit to 0. The lowest total score wins