Man Eating House (IMPORT)

£24.00

Summer vacation of 198X. The abandoned house on the outskirts of town where we came to test our mettle turned out to be the den of the most horrifying ghosts in the world...

FOOLISH CHILDREN WHO DESTROY OUR HOUSE! TREMBLE AT OUR HOSPITALITY!

With a suspicious shadow approaching behind you, and the hour of darkness approaching by the moment, what will be your fate?

Man-Eating House, designed by Kunihiko Tsuchiya, is a trick-taking game for 3-4 players. Unlike most trick taking games, there are special rules that come into effect depending on which card types are played into a trick. The player (or team) that is able to collect the most scoring cards (children and ghosts) will win.

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Summer vacation of 198X. The abandoned house on the outskirts of town where we came to test our mettle turned out to be the den of the most horrifying ghosts in the world...

FOOLISH CHILDREN WHO DESTROY OUR HOUSE! TREMBLE AT OUR HOSPITALITY!

With a suspicious shadow approaching behind you, and the hour of darkness approaching by the moment, what will be your fate?

Man-Eating House, designed by Kunihiko Tsuchiya, is a trick-taking game for 3-4 players. Unlike most trick taking games, there are special rules that come into effect depending on which card types are played into a trick. The player (or team) that is able to collect the most scoring cards (children and ghosts) will win.

Summer vacation of 198X. The abandoned house on the outskirts of town where we came to test our mettle turned out to be the den of the most horrifying ghosts in the world...

FOOLISH CHILDREN WHO DESTROY OUR HOUSE! TREMBLE AT OUR HOSPITALITY!

With a suspicious shadow approaching behind you, and the hour of darkness approaching by the moment, what will be your fate?

Man-Eating House, designed by Kunihiko Tsuchiya, is a trick-taking game for 3-4 players. Unlike most trick taking games, there are special rules that come into effect depending on which card types are played into a trick. The player (or team) that is able to collect the most scoring cards (children and ghosts) will win.