PARADOMINETOR (IMPORT)
This game is Japanese but is language-independent and English rules are provided as pdfs.
PARADOMINETOR isa trick-taking game from Japan, with a sci-fi theme of time paradox. Players represent various time-travel organizations that are seeking to reach the Space-Time Management Bureau first .
The game is played with chips instead of cards, and these chips are kept behind a player's screen. One side of the chip shows the suit and rank, and the other side shows the time: past, present, or future. Each chip is unique in the game.
Players follow suit as in a normal trick-taking game, but when chips with the same suit and rank are played, they become trump and are resolved based on their time phase; the earliest phase wins the trick, with the latter one earning half a trick.
After fifteen tricks, the player with the highest score wins.
•••
Time paradox, science fiction themed trick-taking. Players take on the role of representatives of various organizations large and small that have acquired time travel technology, aiming to reach the Space-Time Management Bureau, a commonplace in science fiction settings. The winner is the one who gets the most tricks after performing 15 tricks. The game is played with chips instead of cards. There are multiple chips of the same suit and rank, and the three pieces of information are all unique: the suit and rank information on heads, and the past, present, and future information on tails. It's basically a must-follow, but you can bring out the colors in play like in Texas Showdown. When chips of the same suit and rank come into play, they become trump cards and become the strongest. The remaining players in the paradox check each other's backs, and the player with more previous wins gets 1 trick, and the others get 0.5 tricks.
description by publisher
This game is Japanese but is language-independent and English rules are provided as pdfs.
PARADOMINETOR isa trick-taking game from Japan, with a sci-fi theme of time paradox. Players represent various time-travel organizations that are seeking to reach the Space-Time Management Bureau first .
The game is played with chips instead of cards, and these chips are kept behind a player's screen. One side of the chip shows the suit and rank, and the other side shows the time: past, present, or future. Each chip is unique in the game.
Players follow suit as in a normal trick-taking game, but when chips with the same suit and rank are played, they become trump and are resolved based on their time phase; the earliest phase wins the trick, with the latter one earning half a trick.
After fifteen tricks, the player with the highest score wins.
•••
Time paradox, science fiction themed trick-taking. Players take on the role of representatives of various organizations large and small that have acquired time travel technology, aiming to reach the Space-Time Management Bureau, a commonplace in science fiction settings. The winner is the one who gets the most tricks after performing 15 tricks. The game is played with chips instead of cards. There are multiple chips of the same suit and rank, and the three pieces of information are all unique: the suit and rank information on heads, and the past, present, and future information on tails. It's basically a must-follow, but you can bring out the colors in play like in Texas Showdown. When chips of the same suit and rank come into play, they become trump cards and become the strongest. The remaining players in the paradox check each other's backs, and the player with more previous wins gets 1 trick, and the others get 0.5 tricks.
description by publisher
This game is Japanese but is language-independent and English rules are provided as pdfs.
PARADOMINETOR isa trick-taking game from Japan, with a sci-fi theme of time paradox. Players represent various time-travel organizations that are seeking to reach the Space-Time Management Bureau first .
The game is played with chips instead of cards, and these chips are kept behind a player's screen. One side of the chip shows the suit and rank, and the other side shows the time: past, present, or future. Each chip is unique in the game.
Players follow suit as in a normal trick-taking game, but when chips with the same suit and rank are played, they become trump and are resolved based on their time phase; the earliest phase wins the trick, with the latter one earning half a trick.
After fifteen tricks, the player with the highest score wins.
•••
Time paradox, science fiction themed trick-taking. Players take on the role of representatives of various organizations large and small that have acquired time travel technology, aiming to reach the Space-Time Management Bureau, a commonplace in science fiction settings. The winner is the one who gets the most tricks after performing 15 tricks. The game is played with chips instead of cards. There are multiple chips of the same suit and rank, and the three pieces of information are all unique: the suit and rank information on heads, and the past, present, and future information on tails. It's basically a must-follow, but you can bring out the colors in play like in Texas Showdown. When chips of the same suit and rank come into play, they become trump cards and become the strongest. The remaining players in the paradox check each other's backs, and the player with more previous wins gets 1 trick, and the others get 0.5 tricks.
description by publisher