Cheez Tricks (IMPORT)
This game is from brazil and has no text on cards. English rules are provided as PDFs
Cheez-Tricks is a trick taking/avoidance game where players play as rats trying to grab some cheese. But the cats will capture those who fall in some specific traps. Will you be able to score some points avoiding them? Or, even better, will you face them all for even more of points?
Inspired by Hearts and The Crew, players play trick-taking hands, following usual trick-taking rules (must follow, trump, etc). In each round, though, some cats (missions) should be avoided. For example, the player should not have the most 8s. Or one specific card, the red 7. Or maybe can not win trick number 4.
Points are awarded according to tricks won and cats avoided. After a certain number of rounds, the player with the most points is the winner.
This game is from brazil and has no text on cards. English rules are provided as PDFs
Cheez-Tricks is a trick taking/avoidance game where players play as rats trying to grab some cheese. But the cats will capture those who fall in some specific traps. Will you be able to score some points avoiding them? Or, even better, will you face them all for even more of points?
Inspired by Hearts and The Crew, players play trick-taking hands, following usual trick-taking rules (must follow, trump, etc). In each round, though, some cats (missions) should be avoided. For example, the player should not have the most 8s. Or one specific card, the red 7. Or maybe can not win trick number 4.
Points are awarded according to tricks won and cats avoided. After a certain number of rounds, the player with the most points is the winner.
This game is from brazil and has no text on cards. English rules are provided as PDFs
Cheez-Tricks is a trick taking/avoidance game where players play as rats trying to grab some cheese. But the cats will capture those who fall in some specific traps. Will you be able to score some points avoiding them? Or, even better, will you face them all for even more of points?
Inspired by Hearts and The Crew, players play trick-taking hands, following usual trick-taking rules (must follow, trump, etc). In each round, though, some cats (missions) should be avoided. For example, the player should not have the most 8s. Or one specific card, the red 7. Or maybe can not win trick number 4.
Points are awarded according to tricks won and cats avoided. After a certain number of rounds, the player with the most points is the winner.