


Quintet (IMPORT)
This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
In a smoky jazz club filled with feline musicians, improvisation is everything. Each round flows like a syncopated rhythm, where playing the perfect note at the right moment is more important than overpowering the melody. As hands shrink and risks rise, only the most composed players can build the harmony they need. Quintet is a trick-taking game in which players try to collect cards that sum exactly to five, while avoiding cards worth negative points. The lead player must play two cards instead of one, causing hands to shrink unevenly over time. The game ends when any player runs out of cards, and players score based on collected sets and remaining cards.
This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
In a smoky jazz club filled with feline musicians, improvisation is everything. Each round flows like a syncopated rhythm, where playing the perfect note at the right moment is more important than overpowering the melody. As hands shrink and risks rise, only the most composed players can build the harmony they need. Quintet is a trick-taking game in which players try to collect cards that sum exactly to five, while avoiding cards worth negative points. The lead player must play two cards instead of one, causing hands to shrink unevenly over time. The game ends when any player runs out of cards, and players score based on collected sets and remaining cards.
This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
In a smoky jazz club filled with feline musicians, improvisation is everything. Each round flows like a syncopated rhythm, where playing the perfect note at the right moment is more important than overpowering the melody. As hands shrink and risks rise, only the most composed players can build the harmony they need. Quintet is a trick-taking game in which players try to collect cards that sum exactly to five, while avoiding cards worth negative points. The lead player must play two cards instead of one, causing hands to shrink unevenly over time. The game ends when any player runs out of cards, and players score based on collected sets and remaining cards.