This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
A monster will come to kidnap you for a week starting tomorrow night. If you hide an important red object as a talisman, monsters will not come near you. If they see you, the monsters will catch you and take you away. Be careful… Secret Red is a trick-taking game whose flavor is one of the monster legends passed down in medieval Europe. Although it is simple, it seems to have high replayability. Blue 13 and yellow 7 are in play, and it's your turn. The cards that can be played are the must-follow Blue 11, Blue 5, and the trump card Red 8. Which one would you like to serve? If you are aiming for a red 8 and the winner of the round, if the 4th player has a red 10, it will be painful if it is played. (Get 10+8+2=20 points. Each non-red card gets 1 point.) The fact that there is something to think about in each round is probably the reason why it is interesting and highly replayable.
This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
A monster will come to kidnap you for a week starting tomorrow night. If you hide an important red object as a talisman, monsters will not come near you. If they see you, the monsters will catch you and take you away. Be careful… Secret Red is a trick-taking game whose flavor is one of the monster legends passed down in medieval Europe. Although it is simple, it seems to have high replayability. Blue 13 and yellow 7 are in play, and it's your turn. The cards that can be played are the must-follow Blue 11, Blue 5, and the trump card Red 8. Which one would you like to serve? If you are aiming for a red 8 and the winner of the round, if the 4th player has a red 10, it will be painful if it is played. (Get 10+8+2=20 points. Each non-red card gets 1 point.) The fact that there is something to think about in each round is probably the reason why it is interesting and highly replayable.