Sail or Die (IMPORT)
Sail or Die supplies you with 15 points and a handful of cards. You want to keep the points and ditch the cards.
To start a round, the first player plays any single card to the center of the table. Each subsequent player can:
• Play as many cards as the previous player, but in a color that's not face up on the table.
• Place a point token in the center, then play as many cards as the previous player in a color that's already present.
• Place a point token in the center, clear all played cards, then play exactly one more card than the previous player in any color.
• Retrieve their tokens from the center, then pass, sitting out until play resets.
When only one player hasn't passed, reset by removing all played cards and point tokens in the center from the game, after which this player takes the start player marker, then plays a single card of any color.
When a player has no cards in hand, the round ends when the player to the right of the start player marker has finished their turn. For each card still in hand, a player removes one of their point tokens from the game.
After three rounds, the player with the most points wins. In a tie, the tied player who had the fewest cards in hand at the end of the final round wins.
Sail or Die supplies you with 15 points and a handful of cards. You want to keep the points and ditch the cards.
To start a round, the first player plays any single card to the center of the table. Each subsequent player can:
• Play as many cards as the previous player, but in a color that's not face up on the table.
• Place a point token in the center, then play as many cards as the previous player in a color that's already present.
• Place a point token in the center, clear all played cards, then play exactly one more card than the previous player in any color.
• Retrieve their tokens from the center, then pass, sitting out until play resets.
When only one player hasn't passed, reset by removing all played cards and point tokens in the center from the game, after which this player takes the start player marker, then plays a single card of any color.
When a player has no cards in hand, the round ends when the player to the right of the start player marker has finished their turn. For each card still in hand, a player removes one of their point tokens from the game.
After three rounds, the player with the most points wins. In a tie, the tied player who had the fewest cards in hand at the end of the final round wins.
Sail or Die supplies you with 15 points and a handful of cards. You want to keep the points and ditch the cards.
To start a round, the first player plays any single card to the center of the table. Each subsequent player can:
• Play as many cards as the previous player, but in a color that's not face up on the table.
• Place a point token in the center, then play as many cards as the previous player in a color that's already present.
• Place a point token in the center, clear all played cards, then play exactly one more card than the previous player in any color.
• Retrieve their tokens from the center, then pass, sitting out until play resets.
When only one player hasn't passed, reset by removing all played cards and point tokens in the center from the game, after which this player takes the start player marker, then plays a single card of any color.
When a player has no cards in hand, the round ends when the player to the right of the start player marker has finished their turn. For each card still in hand, a player removes one of their point tokens from the game.
After three rounds, the player with the most points wins. In a tie, the tied player who had the fewest cards in hand at the end of the final round wins.