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Seven Strikes (JUBENSHA)
A GM-less Jubensha Mystery Game
WELCOME TO NORTH EAST LONDON. SOMETHING IS ABOUT TO BREAK.
Five strangers sit around a table in a tired community centre on the edge of the city. They don’t know each other. They don’t trust each other. And they’ve all been summoned to the same urgent police press briefing.
Four police officers have been attacked.
Rumours are spreading.
A masked group known as Seven Strikes may be behind it all.
By the end of the evening, the group must decide what really happened, who is responsible, what story will be told, and how far they are willing to go to protect themselves, expose corruption, or rewrite the truth entirely.
Because in this city, the truth isn’t reported.
It’s manufactured.
What is Seven Strikes?
Seven Strikes is a GM-less, story-driven jubensha designed for five players, blending social deduction, immersive roleplay, and modern political storytelling into a single evening experience.
Inspired by true-crime narratives and interactive theatre, the game asks players not just what happened, but who gets believed.
The Experience
Over the course of the game, players will:
Step into deeply written characters with personal motives, secrets, and moral fault lines
Examine conflicting evidence, leaked documents, and unreliable testimony
Debate, negotiate, accuse, and defend in tense, conversation-driven play
Shape the outcome through collective decisions
The story branches based on what information is uncovered, which narratives gain traction, and who the group ultimately chooses to protect.
No facilitator.
No dice.
No easy answers.
Characters
Around the table sit five distinct roles:
A PR manager tied to local institutions and business interests
A community liaison representing local residents
A social media influencer plugged into public opinion
A political activist driven to expose wrongdoing
A junior press officer trying to keep control as tensions rise
Each character arrives with their own version of the truth, and their own reason for being there.
Inside the Box
Five richly detailed character packs
Evidence cards and online documents
Structured narrative guidance for smooth, GM-less play
Designed for a single evening
Details
Players: 5
Play Time: 2-3 hours
Language: English
Format: Physical boxed game
Edition: Limited First Edition (100 copies)
Who is this for?
Fans of All Falls Down: Sorroborough
Lovers of true-crime and political thrillers
Players who enjoy intense discussion and moral dilemmas
Theatre-makers, storytellers, and role-play game enthusiasts
Anyone who likes their mysteries complex, human, and uncomfortably real
A GM-less Jubensha Mystery Game
WELCOME TO NORTH EAST LONDON. SOMETHING IS ABOUT TO BREAK.
Five strangers sit around a table in a tired community centre on the edge of the city. They don’t know each other. They don’t trust each other. And they’ve all been summoned to the same urgent police press briefing.
Four police officers have been attacked.
Rumours are spreading.
A masked group known as Seven Strikes may be behind it all.
By the end of the evening, the group must decide what really happened, who is responsible, what story will be told, and how far they are willing to go to protect themselves, expose corruption, or rewrite the truth entirely.
Because in this city, the truth isn’t reported.
It’s manufactured.
What is Seven Strikes?
Seven Strikes is a GM-less, story-driven jubensha designed for five players, blending social deduction, immersive roleplay, and modern political storytelling into a single evening experience.
Inspired by true-crime narratives and interactive theatre, the game asks players not just what happened, but who gets believed.
The Experience
Over the course of the game, players will:
Step into deeply written characters with personal motives, secrets, and moral fault lines
Examine conflicting evidence, leaked documents, and unreliable testimony
Debate, negotiate, accuse, and defend in tense, conversation-driven play
Shape the outcome through collective decisions
The story branches based on what information is uncovered, which narratives gain traction, and who the group ultimately chooses to protect.
No facilitator.
No dice.
No easy answers.
Characters
Around the table sit five distinct roles:
A PR manager tied to local institutions and business interests
A community liaison representing local residents
A social media influencer plugged into public opinion
A political activist driven to expose wrongdoing
A junior press officer trying to keep control as tensions rise
Each character arrives with their own version of the truth, and their own reason for being there.
Inside the Box
Five richly detailed character packs
Evidence cards and online documents
Structured narrative guidance for smooth, GM-less play
Designed for a single evening
Details
Players: 5
Play Time: 2-3 hours
Language: English
Format: Physical boxed game
Edition: Limited First Edition (100 copies)
Who is this for?
Fans of All Falls Down: Sorroborough
Lovers of true-crime and political thrillers
Players who enjoy intense discussion and moral dilemmas
Theatre-makers, storytellers, and role-play game enthusiasts
Anyone who likes their mysteries complex, human, and uncomfortably real