Silver Mine (IMPORT)
This game is in Korean but is language-independent (no Korean text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.
Silver Mine is a racing game in which the goal is to NOT cross into the dangerous area of "Mina del Plata" (silver mine). More specifically, the player who is still on the path there once all the others have already arrived banks the victory.
On each turn, the closest player to the mine entrance rolls one die, the next closest one two dice, the next three dice, and so on. The laziest player — that is, the one farthest from the entrance — can even roll six dice on a turn, but any player can buy the right to not roll their dice. A game stretches over several rounds, but the payment doubles, then triples as the game progresses.
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This game is in Korean but is language-independent (no Korean text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.
Silver Mine is a racing game in which the goal is to NOT cross into the dangerous area of "Mina del Plata" (silver mine). More specifically, the player who is still on the path there once all the others have already arrived banks the victory.
On each turn, the closest player to the mine entrance rolls one die, the next closest one two dice, the next three dice, and so on. The laziest player — that is, the one farthest from the entrance — can even roll six dice on a turn, but any player can buy the right to not roll their dice. A game stretches over several rounds, but the payment doubles, then triples as the game progresses.
"
This game is in Korean but is language-independent (no Korean text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.
Silver Mine is a racing game in which the goal is to NOT cross into the dangerous area of "Mina del Plata" (silver mine). More specifically, the player who is still on the path there once all the others have already arrived banks the victory.
On each turn, the closest player to the mine entrance rolls one die, the next closest one two dice, the next three dice, and so on. The laziest player — that is, the one farthest from the entrance — can even roll six dice on a turn, but any player can buy the right to not roll their dice. A game stretches over several rounds, but the payment doubles, then triples as the game progresses.
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