Slip Stream (IMPORT)
This game is in Japanese but is language-independent (no Japanese text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.
Slipstream is a two-player abstract racing game.
Both players run four near-future machines, accumulate points obtained by being the first to pass some of the seven checkpoints and the first-come-first-served goal, and hope that their team will get more than half of all points.
The only random element is creating the race course. Players alternate moving their machines. The course has oval and circle spots. Machines must stop on oval spots but may continue through circles. Players should take advantage of slip streaming behind vehicles in the lead as it allows passing through oval spots.
This game is in Japanese but is language-independent (no Japanese text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.
Slipstream is a two-player abstract racing game.
Both players run four near-future machines, accumulate points obtained by being the first to pass some of the seven checkpoints and the first-come-first-served goal, and hope that their team will get more than half of all points.
The only random element is creating the race course. Players alternate moving their machines. The course has oval and circle spots. Machines must stop on oval spots but may continue through circles. Players should take advantage of slip streaming behind vehicles in the lead as it allows passing through oval spots.
This game is in Japanese but is language-independent (no Japanese text on cards), a pdf copy of the English rules will be provided with the game if they are not included within the box.
Slipstream is a two-player abstract racing game.
Both players run four near-future machines, accumulate points obtained by being the first to pass some of the seven checkpoints and the first-come-first-served goal, and hope that their team will get more than half of all points.
The only random element is creating the race course. Players alternate moving their machines. The course has oval and circle spots. Machines must stop on oval spots but may continue through circles. Players should take advantage of slip streaming behind vehicles in the lead as it allows passing through oval spots.