Split (IMPORT) (2ND HAND)
This game is in German but is language-independent (no German text on cards), a pdf copy of the English rules will be provided with the game.
Family card game where players place a card between two numbered discard piles. The card placed must be a number between the two cards on the discard piles, and the next player will decide which direction to move the center card, creating a new number gap in which to play their own card. Numbered wilds can be played at any time and will be moved over to one of the discard piles by the next player. When a player can't play they reset. To reset, a player will discard all of the cards on the table, draw 3 new cards into their hand, and play the highest and lowest card out of their hands to start the new discard piles. You cannot go out on a wild and the first player to get rid of all of their cards wins.
This game is in German but is language-independent (no German text on cards), a pdf copy of the English rules will be provided with the game.
Family card game where players place a card between two numbered discard piles. The card placed must be a number between the two cards on the discard piles, and the next player will decide which direction to move the center card, creating a new number gap in which to play their own card. Numbered wilds can be played at any time and will be moved over to one of the discard piles by the next player. When a player can't play they reset. To reset, a player will discard all of the cards on the table, draw 3 new cards into their hand, and play the highest and lowest card out of their hands to start the new discard piles. You cannot go out on a wild and the first player to get rid of all of their cards wins.
This game is in German but is language-independent (no German text on cards), a pdf copy of the English rules will be provided with the game.
Family card game where players place a card between two numbered discard piles. The card placed must be a number between the two cards on the discard piles, and the next player will decide which direction to move the center card, creating a new number gap in which to play their own card. Numbered wilds can be played at any time and will be moved over to one of the discard piles by the next player. When a player can't play they reset. To reset, a player will discard all of the cards on the table, draw 3 new cards into their hand, and play the highest and lowest card out of their hands to start the new discard piles. You cannot go out on a wild and the first player to get rid of all of their cards wins.