


Switch To (IMPORT)
This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
You just have to get rid of all your cards. Easy, right? Not quite. You also have to declare how many turns it’ll take. Every action costs a precious token, and every token misused (or unused) costs you points. Precision is everything. Miscalculate, and you might pass too early... or too late. Switch To is a fast-paced shedding game for 2–4 players with a unique declaration mechanic. Players “bid” how many turns they think it will take to shed their hand. Each turn you play cards, you spend a token. Each pass lets you flip a token into a wild card (switch it!), reducing your declared count. But if you run out of tokens too early, you’re forced to pass. If you don’t use all your tokens by the end, that’s a penalty. And don’t forget: unplayed cards = lost points. Planning, flexibility, and bold estimation make this an incredibly tight game of hand management and tempo control.
This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
You just have to get rid of all your cards. Easy, right? Not quite. You also have to declare how many turns it’ll take. Every action costs a precious token, and every token misused (or unused) costs you points. Precision is everything. Miscalculate, and you might pass too early... or too late. Switch To is a fast-paced shedding game for 2–4 players with a unique declaration mechanic. Players “bid” how many turns they think it will take to shed their hand. Each turn you play cards, you spend a token. Each pass lets you flip a token into a wild card (switch it!), reducing your declared count. But if you run out of tokens too early, you’re forced to pass. If you don’t use all your tokens by the end, that’s a penalty. And don’t forget: unplayed cards = lost points. Planning, flexibility, and bold estimation make this an incredibly tight game of hand management and tempo control.