


Tabletop Climber (IMPORT)
This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
In a strange little kingdom of competitive climbers, each team evolves through five seasonal battles. With each match, new cards are added, and the rules change — demanding clever adaptation and precision planning to reach the top. Tabletop Climber is a climbing game played over five rounds, where players build a hand from an expanding pool of cards. Each round introduces a new rule that reshapes which plays are strong or weak. Victory depends on crafting the right hand for the moment, managing card strength and combos, and outmaneuvering rival teams through changing conditions.
This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
In a strange little kingdom of competitive climbers, each team evolves through five seasonal battles. With each match, new cards are added, and the rules change — demanding clever adaptation and precision planning to reach the top. Tabletop Climber is a climbing game played over five rounds, where players build a hand from an expanding pool of cards. Each round introduces a new rule that reshapes which plays are strong or weak. Victory depends on crafting the right hand for the moment, managing card strength and combos, and outmaneuvering rival teams through changing conditions.
This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
In a strange little kingdom of competitive climbers, each team evolves through five seasonal battles. With each match, new cards are added, and the rules change — demanding clever adaptation and precision planning to reach the top. Tabletop Climber is a climbing game played over five rounds, where players build a hand from an expanding pool of cards. Each round introduces a new rule that reshapes which plays are strong or weak. Victory depends on crafting the right hand for the moment, managing card strength and combos, and outmaneuvering rival teams through changing conditions.