Skip to Content
About us
Blog & Maps
Requests
Travel-Games.co.uk
Login Account
0
0
Online Shop
About us
Blog & Maps
Requests
Travel-Games.co.uk
Login Account
0
0
Online Shop
About us
Blog & Maps
Requests
Login Account
Online Shop
Travel-Games Shop Take the A Chord (2nd hand) (IMPORT)
processed_e06388aba76a4fd48ef0ab5b233c04a5.jpeg Image 1 of
processed_e06388aba76a4fd48ef0ab5b233c04a5.jpeg
processed_e06388aba76a4fd48ef0ab5b233c04a5.jpeg

Take the A Chord (2nd hand) (IMPORT)

£29.00
sold out

This game is Japanese but is language-independent and English rules are provided in the box.

Take The "A" Chord, a.k.a. Aコードで行こう, is a trick-taking card game in which players become jazz musicians and compete in the strength of the chord.

Cards come in five suits (colors) labeled A-G, and in a trick, you must play a card of the same suit led — unless you have a card in the same letter as a card previously played, in which case you can play that. Why would you do that? Because initially the highest-valued letter in the game, e.g. C, is determined randomly, with the other cards being ranked lower in C in order: C is higher than D, which is higher than E, etc. with G higher than A. When you play the same chord — that is, letter — as another player, you make that chord the new highest-valued letter for subsequent tricks.

What's more, if you play the same chord as the player who started the trick — that is, if you improvise — not only do you change the highest-ranking chord, that trick goes unresolved and you start a new trick with the winner of that trick taking all tricks played since multiple instances of improvisation can take place.

You score a bonus for improvisation, but you don't want to take too many tricks in a round as that will cost you points in the long run. Score well, lead the band, then step aside for others to (possibly) take things too far. After multiple rounds, the player with the most points wins.

The 2015 edition of Take The "A" Chord included rules only for three and four players, while the 2021 edition contains larger components and rules for 2-4 players.

Get notified by email when this product is in stock.
Add To Cart

This game is Japanese but is language-independent and English rules are provided in the box.

Take The "A" Chord, a.k.a. Aコードで行こう, is a trick-taking card game in which players become jazz musicians and compete in the strength of the chord.

Cards come in five suits (colors) labeled A-G, and in a trick, you must play a card of the same suit led — unless you have a card in the same letter as a card previously played, in which case you can play that. Why would you do that? Because initially the highest-valued letter in the game, e.g. C, is determined randomly, with the other cards being ranked lower in C in order: C is higher than D, which is higher than E, etc. with G higher than A. When you play the same chord — that is, letter — as another player, you make that chord the new highest-valued letter for subsequent tricks.

What's more, if you play the same chord as the player who started the trick — that is, if you improvise — not only do you change the highest-ranking chord, that trick goes unresolved and you start a new trick with the winner of that trick taking all tricks played since multiple instances of improvisation can take place.

You score a bonus for improvisation, but you don't want to take too many tricks in a round as that will cost you points in the long run. Score well, lead the band, then step aside for others to (possibly) take things too far. After multiple rounds, the player with the most points wins.

The 2015 edition of Take The "A" Chord included rules only for three and four players, while the 2021 edition contains larger components and rules for 2-4 players.

This game is Japanese but is language-independent and English rules are provided in the box.

Take The "A" Chord, a.k.a. Aコードで行こう, is a trick-taking card game in which players become jazz musicians and compete in the strength of the chord.

Cards come in five suits (colors) labeled A-G, and in a trick, you must play a card of the same suit led — unless you have a card in the same letter as a card previously played, in which case you can play that. Why would you do that? Because initially the highest-valued letter in the game, e.g. C, is determined randomly, with the other cards being ranked lower in C in order: C is higher than D, which is higher than E, etc. with G higher than A. When you play the same chord — that is, letter — as another player, you make that chord the new highest-valued letter for subsequent tricks.

What's more, if you play the same chord as the player who started the trick — that is, if you improvise — not only do you change the highest-ranking chord, that trick goes unresolved and you start a new trick with the winner of that trick taking all tricks played since multiple instances of improvisation can take place.

You score a bonus for improvisation, but you don't want to take too many tricks in a round as that will cost you points in the long run. Score well, lead the band, then step aside for others to (possibly) take things too far. After multiple rounds, the player with the most points wins.

The 2015 edition of Take The "A" Chord included rules only for three and four players, while the 2021 edition contains larger components and rules for 2-4 players.

Registered Address:
Bendy Ltd
71-75 Shelton Street
London
WC2H 9JQ

VAT No: 444 4968 62

Registered in England and Wales.

Company Reg No: 14865387


Info:

About Us

Contact us

Shipping & Returns

FAQ’s

Privacy and Cookie Policy

Terms and Conditions

Email:
BendyLtd@gmail.com

Phone: 07706 605190