Touch Down Heros (IMPORT)
This game is in Japanese but is language-independent (no Japanese text on cards), English rules included within the box.
Touchdown Heroes is a trick-taking game for two teams of 2 players that is loosely based on American football.
One team is the offense, and one is the defense. While the offense only gets three downs to make a touchdown, and there are multiple levels of touchdowns, the game does also include interceptions, punts, onside kicks, and other features of American football.
The lead for a trick chooses if the team will call a running play (a must-follow trick), a passing play (a may-follow trick), or a kick (which involves rolling a dice).
The game takes place over two halves, and the team with more points at the end of the game wins.
This game is in Japanese but is language-independent (no Japanese text on cards), English rules included within the box.
Touchdown Heroes is a trick-taking game for two teams of 2 players that is loosely based on American football.
One team is the offense, and one is the defense. While the offense only gets three downs to make a touchdown, and there are multiple levels of touchdowns, the game does also include interceptions, punts, onside kicks, and other features of American football.
The lead for a trick chooses if the team will call a running play (a must-follow trick), a passing play (a may-follow trick), or a kick (which involves rolling a dice).
The game takes place over two halves, and the team with more points at the end of the game wins.
This game is in Japanese but is language-independent (no Japanese text on cards), English rules included within the box.
Touchdown Heroes is a trick-taking game for two teams of 2 players that is loosely based on American football.
One team is the offense, and one is the defense. While the offense only gets three downs to make a touchdown, and there are multiple levels of touchdowns, the game does also include interceptions, punts, onside kicks, and other features of American football.
The lead for a trick chooses if the team will call a running play (a must-follow trick), a passing play (a may-follow trick), or a kick (which involves rolling a dice).
The game takes place over two halves, and the team with more points at the end of the game wins.