


Time Travel Together (IMPORT)
Mission-based trick-taking games gained popularity with The Crew: The Quest for Planet Nine and became even richer with The Crew: Mission Deep Sea.
This game takes that mission-based trick-taking concept and evolves it into a two-player experience.
In traditional trick-taking, dealing all cards reveals too much, while missing cards can limit missions. To solve this, we’ve introduced a small additional system.
Predicting the color distribution of your opponent’s hand and determining the right amount of wins is key.
This game distills trick-taking fundamentals—prediction, execution, and result.
Specifically, when you follow a suit, the difference in card values determines how far a piece moves. The mission conditions specify the movement destination.
Landing exactly where you need to may seem tricky... but don't worry! We've fine-tuned the system to ensure balance. Leave that part to us!
Mission-based trick-taking games gained popularity with The Crew: The Quest for Planet Nine and became even richer with The Crew: Mission Deep Sea.
This game takes that mission-based trick-taking concept and evolves it into a two-player experience.
In traditional trick-taking, dealing all cards reveals too much, while missing cards can limit missions. To solve this, we’ve introduced a small additional system.
Predicting the color distribution of your opponent’s hand and determining the right amount of wins is key.
This game distills trick-taking fundamentals—prediction, execution, and result.
Specifically, when you follow a suit, the difference in card values determines how far a piece moves. The mission conditions specify the movement destination.
Landing exactly where you need to may seem tricky... but don't worry! We've fine-tuned the system to ensure balance. Leave that part to us!
Mission-based trick-taking games gained popularity with The Crew: The Quest for Planet Nine and became even richer with The Crew: Mission Deep Sea.
This game takes that mission-based trick-taking concept and evolves it into a two-player experience.
In traditional trick-taking, dealing all cards reveals too much, while missing cards can limit missions. To solve this, we’ve introduced a small additional system.
Predicting the color distribution of your opponent’s hand and determining the right amount of wins is key.
This game distills trick-taking fundamentals—prediction, execution, and result.
Specifically, when you follow a suit, the difference in card values determines how far a piece moves. The mission conditions specify the movement destination.
Landing exactly where you need to may seem tricky... but don't worry! We've fine-tuned the system to ensure balance. Leave that part to us!