This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
In a fantasy RPG-style adventure, players form a party of monster hunters who must combine their attacks to defeat dangerous creatures. Everyone needs to work together to overcome each monster’s HP, but glory and treasure do not go to the party equally: the adventurer who lands the strongest attack claims the biggest reward, creating a greedy tension between teamwork and personal gain. Trick Slayers is a trick-taking card game for 3–4 players in which players play attack cards against monsters, adding their values together in an attempt to exceed the monster’s HP. The group must cooperate to defeat each monster, but when a monster is defeated, rewards are distributed according to the relative strength of the cards played, with the strongest attack receiving the largest reward. This creates a semi-cooperative balance: players need the party to succeed, but each player wants to commit just enough strength to claim the best payout without wasting valuable cards needed for future monsters.
This game is Japanese but is language-independent and English rules are provided as PDF's if they are not within the box.
In a fantasy RPG-style adventure, players form a party of monster hunters who must combine their attacks to defeat dangerous creatures. Everyone needs to work together to overcome each monster’s HP, but glory and treasure do not go to the party equally: the adventurer who lands the strongest attack claims the biggest reward, creating a greedy tension between teamwork and personal gain. Trick Slayers is a trick-taking card game for 3–4 players in which players play attack cards against monsters, adding their values together in an attempt to exceed the monster’s HP. The group must cooperate to defeat each monster, but when a monster is defeated, rewards are distributed according to the relative strength of the cards played, with the strongest attack receiving the largest reward. This creates a semi-cooperative balance: players need the party to succeed, but each player wants to commit just enough strength to claim the best payout without wasting valuable cards needed for future monsters.